Search Results - "Computing methodologies Computer graphics Graphics systems AND interfaces Virtual reality"
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Designing VR Music Game for Stress Reduction
ISSN: 2642-5254Published: IEEE 08.03.2025Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (08.03.2025)“…Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively…”
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2
RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
ISSN: 1558-2434Published: ACM 29.10.2022Published in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in…”
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3
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to…”
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4
Real-Time Continuous Level of Detail Rendering of Point Clouds
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Real-time rendering of large point clouds requires acceleration structures that reduce the number of points drawn on screen. State-of-the art algorithms group…”
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5
Interactive sound propagation for dynamic scenes using 2D wave simulation
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.12.2020Published in Computer graphics forum (01.12.2020)“…We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures…”
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Journal Article -
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RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch
ISSN: 2642-5254Published: IEEE 01.03.2023Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“…Recent research advance has significantly improved the visual real-ism of immersive 3D video communication. In this work we present a method to further enhance…”
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7
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments…”
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8
Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Eye tracking is handled as key enabling technology to VR and AR for multiple reasons, since it not only can help to massively reduce computational costs…”
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Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 15.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (15.09.2008)“…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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10
Redirected Walking Based on Historical User Walking Data
ISSN: 2642-5254Published: IEEE 01.03.2023Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“…With redirected walking (RDW) technology, people can explore large virtual worlds in smaller physical spaces. RDW controls the trajectory of the user's walking…”
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11
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task…”
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12
Towards domain-specific modelling environments based on augmented reality
ISBN: 9780738133249, 0738133248, 1665401400, 9781665401401Published: Piscataway, NJ, USA IEEE Press 25.05.2021Published in 2021 IEEE/ACM 43rd International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER) (25.05.2021)“…Models are pervasive in many disciplines, like software and systems engineering. Modelling by the use of domain-specific languages (DSLs) has lowered the entry…”
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13
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…We envision a convenient telepresence system available to users anywhere, anytime. Such a system requires displays and sensors embedded in commonly worn items…”
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14
Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Four-dimensional (4D) films, which provide special physical effects to the audience with audiovisual stimuli, are gaining more popularity and acceptance. One…”
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15
Instant-NeRF: Instant On-Device Neural Radiance Field Training via Algorithm-Accelerator Co-Designed Near-Memory Processing
Published: IEEE 09.07.2023Published in 2023 60th ACM/IEEE Design Automation Conference (DAC) (09.07.2023)“…Instant on-device Neural Radiance Fields (NeRFs) are in growing demand for unleashing the promise of immersive AR/VR experiences, but are still limited by…”
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16
Optimizing Visual Element Placement via Visual Attention Analysis
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual…”
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17
Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…We present a novel hybrid sound propagation algorithm for interactive applications. Our approach is designed for dynamic scenes and uses a neural network-based…”
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18
VReqST: A Requirement Specification Tool for Virtual Reality Software Products
ISSN: 2574-1934Published: IEEE 27.04.2025Published in Proceedings (IEEE/ACM International Conference on Software Engineering Companion. Online) (27.04.2025)“…Developing Virtual Reality (VR) software products with discrete and incremental requirements is a challenging task for VR practitioners. A domain expert's…”
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19
Design and Evaluation of Travel and Orientation Techniques for Desk VR
ISSN: 2642-5254Published: IEEE 01.03.2022Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2022)“…Typical VR interactions can be tiring, including standing up, walking, and mid-air gestures. Such interactions result in decreased comfort and session duration…”
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20
Pose tracking from natural features on mobile phones
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 01.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (01.09.2008)“…In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for…”
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