Výsledky vyhledávání - "Computing methodologies Computer graphics Graphics system AND interfaces Virtual reality*"

  1. 1

    Designing VR Music Game for Stress Reduction Autor Kim, Kirak, Kim, Hyojin, Choi, Youjin, Nam, Juhan, Lee, Jeongmi

    ISSN: 2642-5254
    Vydáno: IEEE 08.03.2025
    “…Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively…”
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  2. 2

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering Autor Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Vydáno: ACM 29.10.2022
    “…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in…”
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  3. 3

    Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms Autor Bozkir, Efe, Stark, Philipp, Gao, Hong, Hasenbein, Lisa, Hahn, Jens-Uwe, Kasneci, Enkelejda, Gollner, Richard

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to…”
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  4. 4

    Real-Time Continuous Level of Detail Rendering of Point Clouds Autor Schutz, Markus, Krosl, Katharina, Wimmer, Michael

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Real-time rendering of large point clouds requires acceleration structures that reduce the number of points drawn on screen. State-of-the art algorithms group…”
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  5. 5

    Interactive sound propagation for dynamic scenes using 2D wave simulation Autor Rosen, Matthew, Godin, Keith W., Raghuvanshi, Nikunj

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.12.2020
    Vydáno v Computer graphics forum (01.12.2020)
    “…We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures…”
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  6. 6

    RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch Autor Zhang, Yizhong, Li, Zhiqi, Xu, Sicheng, Li, Chong, Yang, Jiaolong, Tong, Xin, Guo, Baining

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2023
    “…Recent research advance has significantly improved the visual real-ism of immersive 3D video communication. In this work we present a method to further enhance…”
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  7. 7

    Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality Autor Choudhary, Zubin, Gottsacker, Matthew, Kim, Kangsoo, Schubert, Ryan, Stefanucci, Jeanine, Bruder, Gerd, Welch, Gregory F.

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments…”
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  8. 8

    Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup Autor Bozkir, Efe, Geisler, David, Kasneci, Enkelejda

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Eye tracking is handled as key enabling technology to VR and AR for multiple reasons, since it not only can help to massively reduce computational costs…”
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  9. 9

    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR Autor Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Vydáno: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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  10. 10

    Redirected Walking Based on Historical User Walking Data Autor Fan, Cheng-Wei, Xu, Sen-Zhe, Yu, Peng, Zhang, Fang-Lue, Zhang, Song-Hai

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2023
    “…With redirected walking (RDW) technology, people can explore large virtual worlds in smaller physical spaces. RDW controls the trajectory of the user's walking…”
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  11. 11

    Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps Autor Cho, Yong-Hun, Min, Dae-Hong, Huh, Jin-Suk, Lee, Se-Hee, Yoon, June-Seop, Lee, In-Kwon

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task…”
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  12. 12

    Towards domain-specific modelling environments based on augmented reality Autor Brunschwig, Léa, Campos-López, Rubén, Guerra, Esther, de Lara, Juan

    ISBN: 9780738133249, 0738133248, 1665401400, 9781665401401
    Vydáno: Piscataway, NJ, USA IEEE Press 25.05.2021
    “…Models are pervasive in many disciplines, like software and systems engineering. Modelling by the use of domain-specific languages (DSLs) has lowered the entry…”
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  13. 13

    Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors Autor Cha, Young-Woon, Shaik, Husam, Zhang, Qian, Feng, Fan, State, Andrei, Ilie, Adrian, Fuchs, Henry

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…We envision a convenient telepresence system available to users anywhere, anytime. Such a system requires displays and sensors embedded in commonly worn items…”
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  14. 14

    Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films Autor Han, Sangyoon, Yun, Gyeore, Choi, Seungmoon

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Four-dimensional (4D) films, which provide special physical effects to the audience with audiovisual stimuli, are gaining more popularity and acceptance. One…”
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  15. 15

    Instant-NeRF: Instant On-Device Neural Radiance Field Training via Algorithm-Accelerator Co-Designed Near-Memory Processing Autor Zhao, Yang Katie, Wu, Shang, Zhang, Jingqun, Li, Sixu, Li, Chaojian, Lin, Yingyan Celine

    Vydáno: IEEE 09.07.2023
    “…Instant on-device Neural Radiance Fields (NeRFs) are in growing demand for unleashing the promise of immersive AR/VR experiences, but are still limited by…”
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  16. 16

    Optimizing Visual Element Placement via Visual Attention Analysis Autor Alghofaili, Rawan, Solah, Michael S., Haikun Huang, Sawahata, Yasuhito, Pomplun, Marc, Lap-Fai Yu

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual…”
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  17. 17

    Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation Autor Tang, Zhenyu, Meng, Hsien-Yu, Manocha, Dinesh

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…We present a novel hybrid sound propagation algorithm for interactive applications. Our approach is designed for dynamic scenes and uses a neural network-based…”
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    VReqST: A Requirement Specification Tool for Virtual Reality Software Products Autor Karre, Sai Anirudh, Halhalli, Amogha A, Reddy, Y. Raghu

    ISSN: 2574-1934
    Vydáno: IEEE 27.04.2025
    “…Developing Virtual Reality (VR) software products with discrete and incremental requirements is a challenging task for VR practitioners. A domain expert's…”
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    Design and Evaluation of Travel and Orientation Techniques for Desk VR Autor Amaro, Guilherme, Mendes, Daniel, Rodrigues, Rui

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2022
    “…Typical VR interactions can be tiring, including standing up, walking, and mid-air gestures. Such interactions result in decreased comfort and session duration…”
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    Pose tracking from natural features on mobile phones Autor Wagner, Daniel, Reitmayr, Gerhard, Mulloni, Alessandro, Drummond, Tom, Schmalstieg, Dieter

    ISBN: 9781424428403, 1424428408
    Vydáno: Washington, DC, USA IEEE Computer Society 01.09.2008
    “…In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for…”
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