Výsledky vyhľadávania - "Computing methodologies → Computer Graphics"

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  1. 1

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering Autor Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Vydavateľské údaje: ACM 29.10.2022
    “…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in…”
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  2. 2

    Reactive Gaze during Locomotion in Natural Environments Autor Melgare, J. K., Rohmer, D., Musse, S. R., Cani, M‐P.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2024
    Vydané v Computer graphics forum (01.12.2024)
    “…Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment…”
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    Journal Article
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    Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing Autor Saed, Mohammadreza, Chou, Yuan Hsi, Liu, Lufei, Nowicki, Tyler, Aamodt, Tor M.

    Vydavateľské údaje: IEEE 01.10.2022
    “…Ray tracing can generate photorealistic images with more convincing visual effects compared to rasterization. Recent hardware advances have enabled ray tracing…”
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    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR Autor Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Vydavateľské údaje: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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  5. 5

    AdaOPC: A Self-Adaptive Mask Optimization Framework For Real Design Patterns Autor Zhao, Wenqian, Yao, Xufeng, Yu, Ziyang, Chen, Guojin, Ma, Yuzhe, Yu, Bei, Wong, Martin D.F.

    ISSN: 1558-2434
    Vydavateľské údaje: ACM 29.10.2022
    “…Optical proximity correction (OPC) is a widely-used resolution enhancement technique (RET) for printability optimization. Recently, rigorous numerical…”
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  6. 6

    SQ-DM: Accelerating Diffusion Models with Aggressive Quantization and Temporal Sparsity Autor Fan, Zichen, Dai, Steve, Venkatesan, Rangharajan, Sylvester, Dennis, Khailany, Brucek

    Vydavateľské údaje: IEEE 22.06.2025
    “…Diffusion models have gained significant popularity in image generation tasks. However, generating high-quality content remains notably slow because it…”
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    MHDiff: Memory- and Hardware-Efficient Diffusion Acceleration via Focal Pixel Aware Quantization Autor Qi, Chunyu, Wang, Xuhang, Chen, Ruiyang, Yao, Yuanzheng, Jing, Naifeng, Zhang, Chen, Wang, Jun, Fu, Zhihui, Liang, Xiaoyao, Song, Zhuoran

    Vydavateľské údaje: IEEE 22.06.2025
    “…Diffusion models have demonstrated superior performance in image generation tasks, thus becoming the mainstream model for generative visual tasks. Diffusion…”
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    SynGPU: Synergizing CUDA and Bit-Serial Tensor Cores for Vision Transformer Acceleration on GPU Autor Yao, Yuanzheng, Zhang, Chen, Qi, Chunyu, Chen, Ruiyang, Wang, Jun, Fu, Zhihui, Jing, Naifeng, Liang, Xiaoyao, Song, Zhuoran

    Vydavateľské údaje: IEEE 22.06.2025
    “…Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks by effectively extracting global features. However, their…”
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  9. 9

    GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization Autor Yang, Mengtian, Wang, Yipeng, Lo, Chieh-Pu, Zhang, Xiuhao, Oruganti, Sirish, Kulkarni, Jaydeep P.

    Vydavateľské údaje: IEEE 22.06.2025
    “…D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face…”
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  10. 10

    Curvilinear Optical Proximity Correction via Cardinal Spline Autor Zheng, Su, Liang, Xiaoxiao, Yu, Ziyang, Ma, Yuzhe, Yu, Bei, Wong, Martin

    Vydavateľské údaje: IEEE 22.06.2025
    “…This paper presents a novel curvilinear optical proximity correction (OPC) framework. The proposed approach involves representing mask patterns with control…”
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    ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture Autor Schreiner, P., Netterstrøm, R., Yin, H., Darkner, S., Erleben, K.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2024
    Vydané v Computer graphics forum (01.12.2024)
    “…While IMU based motion capture offers a cost‐effective alternative to premium camera‐based systems, it often falls short in matching the latter's realism…”
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    Journal Article
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    LVM-MO: A Large Vision Model Pioneer on Full-Chip Mask Optimization Autor Wu, Yiwen, Chen, Yuyang, Yin, Shuo, Wang, Nan, Wu, Tao, He, Xuming, Geng, Hao, Yu, Jingyi

    Vydavateľské údaje: IEEE 22.06.2025
    “…Moving toward the post-Moore era, full-chip mask optimization (MO) has become a pivotal step for semiconductor designers and manufacturers in extending current…”
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  13. 13

    Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs Autor Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Vydavateľské údaje: IEEE 21.10.2023
    “…Literature is plentiful in works exploiting cache locality for GPUs. A majority of them explore replacement or bypassing policies. In this paper, however, we…”
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  14. 14

    Cambricon-D: Full-Network Differential Acceleration for Diffusion Models Autor Kong, Weihao, Hao, Yifan, Guo, Qi, Zhao, Yongwei, Song, Xinkai, Li, Xiaqing, Zou, Mo, Du, Zidong, Zhang, Rui, Liu, Chang, Wen, Yuanbo, Jin, Pengwei, Hu, Xing, Li, Wei, Xu, Zhiwei, Chen, Tianshi

    Vydavateľské údaje: IEEE 29.06.2024
    “…Diffusion models have made significant progress in current image generation tasks, thus becoming a prominent area of research. Diffusion models necessitate…”
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    GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting Autor Li, Sixu, Keller, Ben, Lin, Yingyan Celine, Khailany, Brucek

    Vydavateľské údaje: IEEE 22.06.2025
    “…3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian…”
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    GS-TG: 3D Gaussian Splatting Accelerator with Tile Grouping for Reducing Redundant Sorting while Preserving Rasterization Efficiency Autor Jo, Joongho, Park, Jongsun

    Vydavateľské údaje: IEEE 22.06.2025
    “…3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in…”
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    PARO: Hardware-Software Co-design with Pattern-aware Reorder-based Attention Quantization in Video Generation Models Autor Yang, Xinhao, Zhao, Tianchen, Wang, Hongyi, Ma, Wenheng, Zeng, Shulin, Zhu, Zhenhua, Ning, Xuefei, Yang, Huazhong, Wang, Yu

    Vydavateľské údaje: IEEE 22.06.2025
    “…Transformer-based video generation models have demonstrated significant potential in content creation. However, the current state-of-the-art model employing "…”
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    Style: Stylized Gaussian Splatting Autor Kovács, Áron Samuel, Hermosilla, Pedro, Raidou, Renata G.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: 01.10.2024
    Vydané v Computer graphics forum (01.10.2024)
    “…We introduce 𝒢‐Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is…”
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    Journal Article
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    DCDiff: Enhancing JPEG Compression via Diffusion-based DC Coefficients Estimation Autor Zhang, Ziyuan, Qiu, Han, Zhang, Tianwei, Chen, Bin, Zhang, Chao

    Vydavateľské údaje: IEEE 22.06.2025
    “…JPEG is the most widely-used image compression method on low-cost cameras which cannot support learning-based compressors. One promising approach to enhance…”
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  20. 20

    DM-Tune: Quantizing Diffusion Models with Mixture-of-Gaussian Guided Noise Tuning Autor Haghi, Pouya, Falahati, Ali, Azad, Zahra, Wu, Chunshu, Song, Ruibing, Liu, Chuan, Li, Ang, Geng, Tong

    Vydavateľské údaje: IEEE 22.06.2025
    “…Diffusion models have become essential generative tools for tasks such as image generation, video creation, and inpainting, but their high computational and…”
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