Search Results - "Computer Science - Graphics"

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  1. 1

    Living Library of Trees: Mapping Knowledge Ecology in Arnold Arboretum by Malmstedt, Johan, Rodighiero, Dario, Nanni, Giacomo

    ISSN: 1051-4651
    Published: 28.08.2025
    “…As biodiversity loss and climate change accelerate, botanical gardens serve as vital infrastructures for research, education, and conservation. This project…”
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    Journal Article
  2. 2

    Geometric Model Checking of Continuous Space by Bezhanishvili, Nick, Ciancia, Vincenzo, Gabelaia, David, Grilletti, Gianluca, Latella, Diego, Massink, Mieke

    ISSN: 1860-5974, 1860-5974
    Published: Logical Methods in Computer Science e.V 01.01.2022
    Published in Logical methods in computer science (01.01.2022)
    “…Topological Spatial Model Checking is a recent paradigm where model checking techniques are developed for the topological interpretation of Modal Logic. The…”
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    Journal Article
  3. 3

    A Curvature and Density‐based Generative Representation of Shapes by Z. Ye, N. Umetani, T. Igarashi, T. Hoffmann

    ISSN: 0167-7055, 1467-8659
    Published: Wiley 12.10.2020
    Published in Computer Graphics Forum (12.10.2020)
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    Journal Article
  4. 4

    Investigating Performance and Practices with Univariate Distribution Charts by Lotteraner, Laura, Kurtenkova, Anna, Möller, Torsten, Pahr, Daniel

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 09.04.2026
    Published in arXiv.org (09.04.2026)
    “…A range of charts with different strengths and weaknesses exists to support the visual analysis of univariate distributions, with a limited understanding of…”
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    Paper
  5. 5

    DualSmoke: Sketch-based smoke illustration design with two-stage generative model by Xie, Haoran, Arihara, Keisuke, Sato, Syuhei, Miyata, Kazunori

    ISSN: 2096-0433, 2096-0662
    Published: Springer Science and Business Media LLC 01.10.2024
    Published in Computational Visual Media (01.10.2024)
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    Journal Article
  6. 6

    SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments by Tianxing Li, Rui Shi, Qing Zhu, Takashi Kanai

    ISSN: 1077-2626, 2160-9306
    Published: Institute of Electrical and Electronics Engineers (IEEE) 01.10.2024
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    Journal Article
  7. 7

    Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay by Riahi, Maryam, Watson, Benjamin

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 23.06.2025
    Published in arXiv.org (23.06.2025)
    “…G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of…”
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    Paper
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  10. 10

    Combining Active and Passive Simulations for Secondary Motion by O'Brien, James F, Zordan, Victor B, Hodgins, Jessica K

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 19.03.2023
    Published in arXiv.org (19.03.2023)
    “…Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the…”
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    Paper
  11. 11

    Emergence and fragility of a research-creation (2000-2007) by Gagneré, Georges

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 16.03.2023
    Published in arXiv.org (16.03.2023)
    “…My research-creation process coincides with the encounter with the ''digital paradigm'' and the attempt to incorporate it into the foundation of my scenic…”
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    Paper
  12. 12

    StylePart: image-based shape part manipulation by I.-Chao Shen, Li-Wen Su, Yu-Ting Wu, Bing-Yu Chen

    ISSN: 0178-2789, 1432-2315
    Published: Springer Science and Business Media LLC 02.04.2024
    Published in The Visual Computer (02.04.2024)
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    Journal Article
  13. 13

    B2F: End-to-End Body-to-Face Motion Generation with Style Reference by Jang, Bokyung, Jung, Eunho, Lee, Yoonsang

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 17.11.2025
    Published in arXiv.org (17.11.2025)
    “…Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not…”
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    Paper
  14. 14

    Geometric Queries on Closed Implicit Surfaces for Walk on Stars by Huang, Tianyu

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 08.10.2025
    Published in arXiv.org (08.10.2025)
    “…Walk on stars (WoSt) is currently one of the most advanced Monte Carlo solvers for PDEs. Unfortunately, the lack of reliable geometric query approaches has…”
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    Paper
  15. 15

    Gbake: Baking 3D Gaussian Splats into Reflection Probes by Pasch, Stephen, Salzman, Joel K, Zheng, Changxi

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 03.07.2025
    Published in arXiv.org (03.07.2025)
    “…The growing popularity of 3D Gaussian Splatting has created the need to integrate traditional computer graphics techniques and assets in splatted environments…”
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    Paper
  16. 16

    Semiautomatic Simplification by Gong, Li, Watson, Benjamin

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 01.07.2025
    Published in arXiv.org (01.07.2025)
    “…We present semisimp, a tool for semiautomatic simplification of three dimensional polygonal models. Existing automatic simplification technology is quite…”
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    Paper
  17. 17

    The ultimate display: Where will all the pixels come from? by Watson, Benjamin, Luebke, David

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 28.06.2025
    Published in arXiv.org (28.06.2025)
    “…Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to…”
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    Paper
  18. 18

    Adaptive Tetrahedral Grids for Volumetric Path-Tracing by Benyoub, Anis, Dupuy, Jonathan

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 13.06.2025
    Published in arXiv.org (13.06.2025)
    “…We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key…”
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    Paper
  19. 19

    Hand Shadow Art: A Differentiable Rendering Perspective by Gangopadhyay, Aalok, Singh, Prajwal, Tiwari, Ashish, Shanmuganathan Raman

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 27.05.2025
    Published in arXiv.org (27.05.2025)
    “…Shadow art is an exciting form of sculptural art that produces captivating artistic effects through the 2D shadows cast by 3D shapes. Hand shadows, also known…”
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    Paper
  20. 20

    Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games by Fang, Yingrong, Wang, Qitong, Wang, Wei

    ISSN: 2331-8422
    Published: Ithaca Cornell University Library, arXiv.org 04.05.2025
    Published in arXiv.org (04.05.2025)
    “…Voxels are among the most popular 3D geometric representations today. Due to their intuitiveness and ease-of-editing, voxels have been widely adopted in…”
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    Paper