Search Results - "Computer Science - Graphics"
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Living Library of Trees: Mapping Knowledge Ecology in Arnold Arboretum
ISSN: 1051-4651Published: 28.08.2025Published in International Conference on Pattern Recognition (28.08.2025)“…As biodiversity loss and climate change accelerate, botanical gardens serve as vital infrastructures for research, education, and conservation. This project…”
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Geometric Model Checking of Continuous Space
ISSN: 1860-5974, 1860-5974Published: Logical Methods in Computer Science e.V 01.01.2022Published in Logical methods in computer science (01.01.2022)“…Topological Spatial Model Checking is a recent paradigm where model checking techniques are developed for the topological interpretation of Modal Logic. The…”
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A Curvature and Density‐based Generative Representation of Shapes
ISSN: 0167-7055, 1467-8659Published: Wiley 12.10.2020Published in Computer Graphics Forum (12.10.2020)Get full text
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Investigating Performance and Practices with Univariate Distribution Charts
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 09.04.2026Published in arXiv.org (09.04.2026)“…A range of charts with different strengths and weaknesses exists to support the visual analysis of univariate distributions, with a limited understanding of…”
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DualSmoke: Sketch-based smoke illustration design with two-stage generative model
ISSN: 2096-0433, 2096-0662Published: Springer Science and Business Media LLC 01.10.2024Published in Computational Visual Media (01.10.2024)Get full text
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SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments
ISSN: 1077-2626, 2160-9306Published: Institute of Electrical and Electronics Engineers (IEEE) 01.10.2024Published in IEEE Transactions on Visualization and Computer Graphics (01.10.2024)Get full text
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Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 23.06.2025Published in arXiv.org (23.06.2025)“…G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of…”
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A Survey of Methods for Converting Unstructured Data to CSG Models
ISSN: 0010-4485Published: Elsevier BV 01.03.2024Published in Computer-Aided Design (01.03.2024)Get full text
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FontCLIP: A Semantic Typography Visual‐Language Model for Multilingual Font Applications
ISSN: 0167-7055, 1467-8659Published: Wiley 30.04.2024Published in Computer Graphics Forum (30.04.2024)Get full text
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Combining Active and Passive Simulations for Secondary Motion
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 19.03.2023Published in arXiv.org (19.03.2023)“…Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the…”
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Emergence and fragility of a research-creation (2000-2007)
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 16.03.2023Published in arXiv.org (16.03.2023)“…My research-creation process coincides with the encounter with the ''digital paradigm'' and the attempt to incorporate it into the foundation of my scenic…”
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StylePart: image-based shape part manipulation
ISSN: 0178-2789, 1432-2315Published: Springer Science and Business Media LLC 02.04.2024Published in The Visual Computer (02.04.2024)Get full text
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B2F: End-to-End Body-to-Face Motion Generation with Style Reference
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 17.11.2025Published in arXiv.org (17.11.2025)“…Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not…”
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Geometric Queries on Closed Implicit Surfaces for Walk on Stars
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 08.10.2025Published in arXiv.org (08.10.2025)“…Walk on stars (WoSt) is currently one of the most advanced Monte Carlo solvers for PDEs. Unfortunately, the lack of reliable geometric query approaches has…”
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Gbake: Baking 3D Gaussian Splats into Reflection Probes
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 03.07.2025Published in arXiv.org (03.07.2025)“…The growing popularity of 3D Gaussian Splatting has created the need to integrate traditional computer graphics techniques and assets in splatted environments…”
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Semiautomatic Simplification
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 01.07.2025Published in arXiv.org (01.07.2025)“…We present semisimp, a tool for semiautomatic simplification of three dimensional polygonal models. Existing automatic simplification technology is quite…”
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The ultimate display: Where will all the pixels come from?
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 28.06.2025Published in arXiv.org (28.06.2025)“…Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to…”
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Adaptive Tetrahedral Grids for Volumetric Path-Tracing
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 13.06.2025Published in arXiv.org (13.06.2025)“…We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key…”
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Hand Shadow Art: A Differentiable Rendering Perspective
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 27.05.2025Published in arXiv.org (27.05.2025)“…Shadow art is an exciting form of sculptural art that produces captivating artistic effects through the 2D shadows cast by 3D shapes. Hand shadows, also known…”
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Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
ISSN: 2331-8422Published: Ithaca Cornell University Library, arXiv.org 04.05.2025Published in arXiv.org (04.05.2025)“…Voxels are among the most popular 3D geometric representations today. Due to their intuitiveness and ease-of-editing, voxels have been widely adopted in…”
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