Výsledky vyhľadávania - "Computer Appl. in Social and Behavioral Sciences"

  1. 1

    Systematic literature review and bibliometric analysis on virtual reality and education Autor Rojas-Sánchez, Mario A., Palos-Sánchez, Pedro R., Folgado-Fernández, José A.

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.01.2023
    “… in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether…”
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  2. 2

    Artificial intelligence in higher education: the state of the field Autor Crompton, Helen, Burke, Diane

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 01.12.2023
    “…This systematic review provides unique findings with an up-to-date examination of artificial intelligence (AI) in higher education (HE) from 2016 to 2022…”
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  3. 3

    Adoption of virtual reality technology in higher education: An evaluation of five teaching semesters in a purpose-designed laboratory Autor Marks, Benjy, Thomas, Jacqueline

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.01.2022
    “…Virtual and augmented (VAR) technology is in the early stages of being adopted as a teaching platform in higher education. The technology can facilitate…”
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  4. 4

    Leading teachers' perspective on teacher-AI collaboration in education Autor Kim, Jinhee

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.05.2024
    “… Through in-depth interviews with 20 Chinese leading teachers in AI in Education (AIED), the study found that teachers aimed to improve students' subject-matter knowledge…”
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  5. 5

    Learning design to support student-AI collaboration: perspectives of leading teachers for AI in education Autor Kim, Jinhee, Lee, Hyunkyung, Cho, Young Hoan

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.06.2022
    “…), the study found that teachers perceived capacity and subject-matter knowledge building as the optimal learning goals for SAC…”
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  6. 6

    Gamifying education: what is known, what is believed and what remains uncertain: a critical review Autor Dichev, Christo, Dicheva, Darina

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 20.02.2017
    “… The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis…”
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  7. 7

    A systematic mapping review of augmented reality applications to support STEM learning in higher education Autor Mystakidis, Stylianos, Christopoulos, Athanasios, Pellas, Nikolaos

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.03.2022
    “…) articles published in international peer-reviewed journals from 2010 to 2020, after evaluating the use of AR applications that support Science, Technology, Engineering and Mathematics (STEM) subjects…”
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  8. 8

    Feedback sources in essay writing: peer-generated or AI-generated feedback? Autor Banihashem, Seyyed Kazem, Kerman, Nafiseh Taghizadeh, Noroozi, Omid, Moon, Jewoong, Drachsler, Hendrik

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 01.12.2024
    “… thinking skills, and a deep understanding of the subject. With the promising developments in Artificial Intelligence (AI…”
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  9. 9

    A systematic review of teaching and learning machine learning in K-12 education Autor Sanusi, Ismaila Temitayo, Oyelere, Solomon Sunday, Vartiainen, Henriikka, Suhonen, Jarkko, Tukiainen, Markku

    ISSN: 1360-2357, 1573-7608, 1573-7608
    Vydavateľské údaje: New York Springer US 01.05.2023
    “…The increasing attention to Machine Learning (ML) in K-12 levels and studies exploring a different aspect of research on K-12 ML has necessitated the need to…”
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  10. 10

    ChatGPT in higher education - a synthesis of the literature and a future research agenda Autor Bhullar, Pritpal Singh, Joshi, Mahesh, Chugh, Ritesh

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.11.2024
    “…ChatGPT has emerged as a significant subject of research and exploration, casting a critical spotlight on teaching and learning practices in the higher education domain…”
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    The effect of games and simulations on higher education: a systematic literature review Autor Vlachopoulos, Dimitrios, Makri, Agoritsa

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 10.07.2017
    “… To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper…”
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  12. 12

    Engaging students in creative music making with musical instrument application in an online flipped classroom Autor NG, Davy T. K., NG, Ellen H. L., CHU, Samuel K. W.

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.01.2022
    “… However, not all subject disciplines could be easily transformed online, especially for those requiring much social interaction and creation processes…”
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  13. 13

    Understanding K–12 teachers’ technological pedagogical content knowledge readiness and attitudes toward artificial intelligence education Autor Yue, Miao, Jong, Morris Siu-Yung, Ng, Davy Tsz Kit

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.10.2024
    “…s. These teachers differed in terms of their gender, teaching subject, teaching grade, teaching experience, and experience in teaching AI…”
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    Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study Autor Rodrigues, Luiz, Pereira, Filipe D., Toda, Armando M., Palomino, Paula T., Pessoa, Marcela, Carvalho, Leandro Silva Galvão, Fernandes, David, Oliveira, Elaine H. T., Cristea, Alexandra I., Isotani, Seiji

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 15.02.2022
    “…There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing…”
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    Implementing educational technology in Higher Education Institutions: A review of technologies, stakeholder perceptions, frameworks and metrics Autor Chugh, Ritesh, Turnbull, Darren, Cowling, Michael A., Vanderburg, Robert, Vanderburg, Michelle A.

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.12.2023
    “…In a world driven by constant change and innovation, Higher Education Institutions (HEIs) are undergoing a rapid transformation, often driven by external…”
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    Bibliometric mapping techniques in educational technology research: A systematic literature review Autor Jing, Yuhui, Wang, Chengliang, Chen, Yu, Wang, Haoming, Yu, Teng, Shadiev, Rustam

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.06.2024
    “…Bibliometric mapping is widely used in educational technology research to visualize research field development (e.g. the current status and trend). However,…”
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  17. 17

    Investigating self-directed learning and technology readiness in blending learning environment Autor Geng, Shuang, Law, Kris M. Y., Niu, Ben

    ISSN: 2365-9440, 2365-9440
    Vydavateľské údaje: Cham Springer International Publishing 21.05.2019
    “… (social, teaching, cognitive) among students undertaking subjects in BL and non-BL (NBL) settings. The results indicated that the BL environment provides good facilitation for students…”
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    On community structure in complex networks: challenges and opportunities Autor Cherifi, Hocine, Palla, Gergely, Szymanski, Boleslaw K., Lu, Xiaoyan

    ISSN: 2364-8228, 2364-8228
    Vydavateľské údaje: Cham Springer International Publishing 01.12.2019
    Vydané v Applied network science (01.12.2019)
    “… Despite the tremendous effort of a large interdisciplinary community of scientists working on this subject over the past few decades to characterize, model, and analyze communities…”
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    Prompt Aloud!: Incorporating image-generative AI into STEAM class with learning analytics using prompt data Autor Lee, Unggi, Han, Ariel, Lee, Jeongjin, Lee, Eunseo, Kim, Jiwon, Kim, Hyeoncheol, Lim, Cheolil

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.06.2024
    “…The rapid advancements in artificial intelligence (AI) have transformed various domains, including education. Generative AI models have garnered significant…”
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    Microlearning through TikTok in Higher Education. An evaluation of uses and potentials Autor Conde-Caballero, David, Castillo-Sarmiento, Carlos A., Ballesteros-Yánez, Inmaculada, Rivero-Jiménez, Borja, Mariano-Juárez, Lorenzo

    ISSN: 1360-2357, 1573-7608
    Vydavateľské údaje: New York Springer US 01.02.2024
    “…While social media is evolving rapidly, understanding its underlying and persistent features with the potential to support high-quality learning would provide…”
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