Výsledky vyhľadávania - I.3.1 [Computer Methodologies]: Computer Graphics-Hardware Architecture: Parallel Processing

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  1. 1

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing Autor Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2016
    Vydané v Computer graphics forum (01.12.2016)
    “…We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs…”
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    Journal Article
  2. 2

    Streaming ultra high resolution images to large tiled display at nearly interactive frame rate with vl3 Autor Jie Jiang, Hereld, Mark, Insley, Joseph, Papka, Michael E., Rizzi, Silvio, Uram, Thomas, Vishwanath, Venkatram

    Vydavateľské údaje: IEEE 01.10.2015
    “…Visualization of large-scale simulations running on supercomputers requires ultra-high resolution images to capture important features in the data. In this…”
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  3. 3

    Exploring large data over wide area networks Autor Hereld, M., Insley, J. A., Olson, E. C., Papka, M. E., Vishwanath, V., Norman, M. L., Wagner, R.

    ISBN: 9781467301565, 1467301566
    Vydavateľské údaje: IEEE 01.10.2011
    “… We report on interactive visualizations of large simulations performed on Kraken at the National Institute for Computational Sciences using the parallel cosmology code Enzo, with grid sizes ranging…”
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  4. 4

    A Survey of General-Purpose Computation on Graphics Hardware Autor Owens, John D., Luebke, David, Govindaraju, Naga, Harris, Mark, Krüger, Jens, Lefohn, Aaron E., Purcell, Timothy J.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.03.2007
    Vydané v Computer graphics forum (01.03.2007)
    “…The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding…”
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  5. 5

    ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination Autor Hollander, Matthias, Ritschel, Tobias, Eisemann, Elmar, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydané v Computer graphics forum (01.06.2011)
    “… This task represents a challenge for existing GPU algorithms. We propose ManyLoDs, a new GPU algorithm to efficiently compute many LoDs from a Bounding Volume Hierarchy in parallel by balancing the workload within and among LoDs…”
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  6. 6

    A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU Autor Jakob, Johannes, Buchenau, Christoph, Guthe, Michael

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.08.2017
    Vydané v Computer graphics forum (01.08.2017)
    “… In this paper we propose a scalable massively parallel approach for compression and decompression of large triangle meshes using the GPU…”
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  7. 7

    A GPU‐Adapted Structure for Unstructured Grids Autor Zayer, Rhaleb, Steinberger, Markus, Seidel, Hans‐Peter

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2017
    Vydané v Computer graphics forum (01.05.2017)
    “… resources on environments such as graphics hardware. In this paper, we bypass this problem by introducing a sparse matrix representation for unstructured grids…”
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  8. 8

    Data-Parallel Decompression of Triangle Mesh Topology Autor Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Vydané v Computer graphics forum (01.12.2012)
    “…‐parallel GPU decompression. Our compression scheme coherently orders generalized triangle strips in memory…”
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