Výsledky vyhľadávania - CCS Concepts Computing methodologies → Computer graphics Animation Procedural animation
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Snow and Ice Animation Methods in Computer Graphics
ISSN: 0167-7055, 1467-8659, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2024Vydané v Computer graphics forum (01.05.2024)“…Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG…”
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Reactive Gaze during Locomotion in Natural Environments
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2024Vydané v Computer graphics forum (01.12.2024)“… In this paper, we present an efficient yet natural‐looking gaze animation model applicable to real…”
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Generating Flight Summaries Conforming to Cinematographic Principles
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2024Vydané v Computer graphics forum (01.12.2024)“… of the interesting parts of a flight, and the camera animation parameters over time. To our best knowledge, this solution is the first one to address camera control, film editing, and trajectory summarizing at once. Ablation studies demonstrate the visual quality of the flights summaries we generate compared to alternative methods…”
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Making Procedural Water Waves Boundary‐aware
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2020Vydané v Computer graphics forum (01.12.2020)“… — it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural water wave animation with an extension…”
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Combating Spurious Correlations in Loose‐fitting Garment Animation Through Joint‐Specific Feature Learning
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.10.2023Vydané v Computer graphics forum (01.10.2023)“…We address the 3D animation of loose‐fitting garments from a sequence of body motions…”
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Procedural Cloudscapes
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2018Vydané v Computer graphics forum (01.05.2018)“…We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes…”
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A Pixel‐Based Framework for Data‐Driven Clothing
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2020Vydané v Computer graphics forum (01.12.2020)“…‐developed convolutional neural networks (CNNs) in a two‐dimensional Euclidean domain. Then, a three‐dimensional animation of clothing is equivalent to a sequence of two…”
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Balancing Rotation Minimizing Frames with Additional Objectives
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.10.2023Vydané v Computer graphics forum (01.10.2023)“…When moving along 3D curves, one may require local coordinate frames for visited points, such as for animating virtual cameras, controlling robotic motion, or…”
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Cinematographic Camera Diffusion Model
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2024Vydané v Computer graphics forum (01.05.2024)“…Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar,…”
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Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2022Vydané v Computer graphics forum (01.12.2022)“…Real‐time character animation in dynamic environments requires the generation of plausible upper…”
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Sketching Vocabulary for Crowd Motion
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2022Vydané v Computer graphics forum (01.12.2022)“…This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd…”
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Learning Human Search Behavior from Egocentric Visual Inputs
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2021Vydané v Computer graphics forum (01.05.2021)“…“Looking for things” is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of…”
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Approximate Program Smoothing Using Mean‐Variance Statistics, with Application to Procedural Shader Bandlimiting
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2018Vydané v Computer graphics forum (01.05.2018)“…We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler…”
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Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.10.2022Vydané v Computer graphics forum (01.10.2022)“…We present a novel traffic trajectory editing method which uses spatio‐temporal keyframes to control vehicles during the simulation to generate desired traffic…”
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Real‐time Anticipation of Occlusions for Automated Camera Control in Toric Space
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2020Vydané v Computer graphics forum (01.05.2020)“…; computer games, interactive storytelling or 3D media applications all need to track 3D entities while ensuring their visibility and delivering a smooth cinematic experience…”
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How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2025Vydané v Computer graphics forum (01.05.2025)“… We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly…”
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Learning to Move Like Professional Counter‐Strike Players
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2024Vydané v Computer graphics forum (01.12.2024)“…In multiplayer, first‐person shooter games like Counter‐Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high‐level strategic…”
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