Search Results - Three-Dimensional Graphics and Realism—Display Algorithms I.3.7 [Computer Graphics
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Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
ISSN: 0167-7055, 1467-8659, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.02.2015Published in Computer graphics forum (01.02.2015)“… In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A…”
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Journal Article -
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Time‐Continuous Quasi‐Monte Carlo Ray Tracing
ISSN: 0167-7055, 1467-8659, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.09.2017Published in Computer graphics forum (01.09.2017)“…Domain‐continuous visibility determination algorithms have proved to be very efficient at reducing noise otherwise prevalent in stochastic sampling…”
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Journal Article -
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Real-Time Caustics
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing, Inc 01.09.2003Published in Computer graphics forum (01.09.2003)“… — Display Algorithms;I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism…”
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Delta Voxel Cone Tracing
Published: IEEE 01.09.2014Published in 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.09.2014)“…Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to…”
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Conference Proceeding -
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Geometric Approximations Towards Free Specular Comic Shading
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing, Inc 01.09.2002Published in Computer graphics forum (01.09.2002)“…We extend the standard solution to comic rendering with a comic‐style specular component. To minimise the computational overhead associated with this…”
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Journal Article