Search Results - Three-Dimensional Graphics and Realism—Display Algorithms I.3.7 [Computer Graphics

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  1. 1

    Hybrid Data Visualization Based on Depth Complexity Histogram Analysis by Lindholm, S., Falk, M., Sundén, E., Bock, A., Ynnerman, A., Ropinski, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “… In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A…”
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    Journal Article
  2. 2

    Time‐Continuous Quasi‐Monte Carlo Ray Tracing by Gribel, C.J., Akenine‐Möller, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.09.2017
    Published in Computer graphics forum (01.09.2017)
    “…Domain‐continuous visibility determination algorithms have proved to be very efficient at reducing noise otherwise prevalent in stochastic sampling…”
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    Journal Article
  3. 3

    Real-Time Caustics by Wand, M., Straßer, W.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing, Inc 01.09.2003
    Published in Computer graphics forum (01.09.2003)
    “… — Display Algorithms;I.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism…”
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    Journal Article
  4. 4

    Delta Voxel Cone Tracing by Franke, Tobias Alexander

    Published: IEEE 01.09.2014
    “…Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to…”
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    Conference Proceeding
  5. 5

    Geometric Approximations Towards Free Specular Comic Shading by Winnemöller, Holger, Bangay, Shaun

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing, Inc 01.09.2002
    Published in Computer graphics forum (01.09.2002)
    “…We extend the standard solution to comic rendering with a comic‐style specular component. To minimise the computational overhead associated with this…”
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    Journal Article