Search Results - I.3.5 [Computer Graphics]: Computing Methodologies-Computational Geometry and Object Modeling

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  1. 1

    Fast, Exact, Linear Booleans by Bernstein, Gilbert, Fussell, Don

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.07.2009
    Published in Computer graphics forum (01.07.2009)
    “…We present a new system for robustly performing Boolean operations on linear, 3D polyhedra. Our system is exact, meaning that all internal numeric predicates…”
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    Journal Article
  2. 2

    LFS-Aware Surface Reconstruction From Unoriented 3D Point Clouds by Fu, Rao, Hormann, Kai, Alliez, Pierre

    ISSN: 1520-9210, 1941-0077
    Published: IEEE 2024
    Published in IEEE transactions on multimedia (2024)
    “…We present a novel approach for generating isotropic surface triangle meshes directly from unoriented 3D point clouds, with the mesh density adapting to the…”
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    Journal Article
  3. 3

    A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions by Ebeida, Mohamed S., Mitchell, Scott A., Patney, Anjul, Davidson, Andrew A., Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “…We provide a simple algorithm and data structures for d‐dimensional unbiased maximal Poisson‐disk sampling. We use an order of magnitude less memory and time…”
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    Journal Article
  4. 4

    Sifted Disks by Ebeida, Mohamed S., Mahmoud, Ahmed H., Awad, Muhammad A., Mohammed, Mohammed A., Mitchell, Scott A., Rand, Alexander, Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2013
    Published in Computer graphics forum (01.05.2013)
    “…We introduce the Sifted Disk technique for locally resampling a point cloud in order to reduce the number of points. Two neighboring points are removed and we…”
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    Journal Article
  5. 5

    MIQP‐based Layout Design for Building Interiors by Wu, Wenming, Fan, Lubin, Liu, Ligang, Wonka, Peter

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2018
    Published in Computer graphics forum (01.05.2018)
    “…We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP)…”
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    Journal Article
  6. 6

    A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data by Kaiser, Adrien, Ybanez Zepeda, Jose Alonso, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2019
    Published in Computer graphics forum (01.02.2019)
    “… graphics and computer vision. To that end, segmentation and optimization are crucial analysis components of the shape ion process, which can themselves be greatly simplified when performed on lightened geometric formats…”
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    Journal Article
  7. 7

    Real-time Path Planning for Virtual Agents in Dynamic Environments by Sud, Avneesh, Andersen, Erik, Curtis, Sean, Lin, Ming, Manocha, Dinesh

    ISBN: 9781424409051, 1424409055
    ISSN: 1087-8270
    Published: IEEE 01.03.2007
    Published in 2007 IEEE Virtual Reality Conference (01.03.2007)
    “… We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation…”
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    Conference Proceeding
  8. 8

    Flying edges: A high-performance scalable isocontouring algorithm by Schroeder, William, Maynard, Rob, Geveci, Berk

    Published: IEEE 01.10.2015
    “… over the last few decades, many were created prior to the advent of ubiquitous parallel computing systems…”
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    Conference Proceeding
  9. 9

    Computer Assisted Relief Generation-A Survey by Kerber, J., Wang, M., Chang, J., Zhang, J. J., Belyaev, A., Seidel, H.-P.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…In this paper, we present an overview of the achievements accomplished to date in the field of computer…”
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    Journal Article
  10. 10

    Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet by Sagardia, Mikel, Stouraitis, Theodoros, Lopes e Silva, Joao

    Published: IEEE 01.03.2014
    “…We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our…”
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    Conference Proceeding
  11. 11

    Optimal bandwidth selection for MLS surfaces by Hao Wang, Scheidegger, C.E., Silva, C.T.

    ISBN: 9781424422609, 1424422604
    Published: IEEE 01.06.2008
    “…We address the problem of bandwidth selection in MLS surfaces. While the problem has received relatively little attention in the literature, we show that…”
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    Conference Proceeding