Search Results - 1.3.3 [Three-Dimensional Graphics and Realism]: Viewing algorithms

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    Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches by Dyken, C., Reimers, M., Seland, J.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.03.2008
    Published in Computer graphics forum (01.03.2008)
    “…We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs…”
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    Journal Article