Suchergebnisse - computational geometry and object modeling [i.3.5]: physics-based modeling

  • Treffer 1 - 5 von 5
Treffer weiter einschränken
  1. 1

    Example-Driven Deformations Based on Discrete Shells von Fröhlich, Stefan, Botsch, Mario

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Veröffentlicht in Computer graphics forum (01.12.2011)
    “… In this paper, we propose a modelling framework that is both example‐driven and physicsbased and thereby overcomes the limitations of both approaches …”
    Volltext
    Journal Article
  2. 2

    Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality von Holl, Markus, Oberweger, Markus, Arth, Clemens, Lepetit, Vincent

    Veröffentlicht: IEEE 01.03.2018
    “… We propose an efficient physics-based method for dexterous 'real hand' - 'virtual object' interaction in Virtual Reality environments …”
    Volltext
    Tagungsbericht
  3. 3

    Elastic Tubes: Modeling Elastic Deformation of Hollow Tubes von Li, H., Leow, W. K., Chiu, I.-S.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.09.2010
    Veröffentlicht in Computer graphics forum (01.09.2010)
    “… It is physically accurate and its implementations are efficient for interactive simulation. However, one requirement of using Cosserat rod theory is that the tubular object must have rigid cross …”
    Volltext
    Journal Article
  4. 4

    Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation von Yang, Lipeng, Li, Shuai, Hao, Aimin, Qin, Hong

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.10.2014
    Veröffentlicht in Computer graphics forum (01.10.2014)
    “… ‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity …”
    Volltext
    Journal Article
  5. 5

    Augmented Reality during Cutting and Tearing of Deformable Objects von Paulus, Christoph J., Haouchine, Nazim, Cazier, David, Cotin, Stephane

    Veröffentlicht: IEEE 01.09.2015
    “… In this paper we solve this shortcoming by introducing a method for physics-based non-rigid augmented reality …”
    Volltext
    Tagungsbericht