Suchergebnisse - I.3.5 [Computer Graphics]: Computing Methodologies-Computational Geometry and Object Modeling

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  1. 1

    Fast, Exact, Linear Booleans von Bernstein, Gilbert, Fussell, Don

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.07.2009
    Veröffentlicht in Computer graphics forum (01.07.2009)
    “… We present a new system for robustly performing Boolean operations on linear, 3D polyhedra. Our system is exact, meaning that all internal numeric predicates …”
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    Journal Article
  2. 2

    LFS-Aware Surface Reconstruction From Unoriented 3D Point Clouds von Fu, Rao, Hormann, Kai, Alliez, Pierre

    ISSN: 1520-9210, 1941-0077
    Veröffentlicht: IEEE 2024
    Veröffentlicht in IEEE transactions on multimedia (2024)
    “… We present a novel approach for generating isotropic surface triangle meshes directly from unoriented 3D point clouds, with the mesh density adapting to the …”
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  3. 3

    A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions von Ebeida, Mohamed S., Mitchell, Scott A., Patney, Anjul, Davidson, Andrew A., Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Veröffentlicht in Computer graphics forum (01.05.2012)
    “… We provide a simple algorithm and data structures for d‐dimensional unbiased maximal Poisson‐disk sampling. We use an order of magnitude less memory and time …”
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    Journal Article
  4. 4

    Sifted Disks von Ebeida, Mohamed S., Mahmoud, Ahmed H., Awad, Muhammad A., Mohammed, Mohammed A., Mitchell, Scott A., Rand, Alexander, Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.05.2013
    Veröffentlicht in Computer graphics forum (01.05.2013)
    “… We introduce the Sifted Disk technique for locally resampling a point cloud in order to reduce the number of points. Two neighboring points are removed and we …”
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    Journal Article
  5. 5

    MIQP‐based Layout Design for Building Interiors von Wu, Wenming, Fan, Lubin, Liu, Ligang, Wonka, Peter

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2018
    Veröffentlicht in Computer graphics forum (01.05.2018)
    “… We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP) …”
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    Journal Article
  6. 6

    A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data von Kaiser, Adrien, Ybanez Zepeda, Jose Alonso, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.02.2019
    Veröffentlicht in Computer graphics forum (01.02.2019)
    “… graphics and computer vision. To that end, segmentation and optimization are crucial analysis components of the shape ion process, which can themselves be greatly simplified when performed on lightened geometric formats …”
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  7. 7

    Real-time Path Planning for Virtual Agents in Dynamic Environments von Sud, Avneesh, Andersen, Erik, Curtis, Sean, Lin, Ming, Manocha, Dinesh

    ISBN: 9781424409051, 1424409055
    ISSN: 1087-8270
    Veröffentlicht: IEEE 01.03.2007
    Veröffentlicht in 2007 IEEE Virtual Reality Conference (01.03.2007)
    “… We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation …”
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    Tagungsbericht
  8. 8

    Flying edges: A high-performance scalable isocontouring algorithm von Schroeder, William, Maynard, Rob, Geveci, Berk

    Veröffentlicht: IEEE 01.10.2015
    “… over the last few decades, many were created prior to the advent of ubiquitous parallel computing systems …”
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  9. 9

    Computer Assisted Relief Generation-A Survey von Kerber, J., Wang, M., Chang, J., Zhang, J. J., Belyaev, A., Seidel, H.-P.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Veröffentlicht in Computer graphics forum (01.12.2012)
    “… In this paper, we present an overview of the achievements accomplished to date in the field of computer …”
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    Journal Article
  10. 10

    Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet von Sagardia, Mikel, Stouraitis, Theodoros, Lopes e Silva, Joao

    Veröffentlicht: IEEE 01.03.2014
    Veröffentlicht in 2014 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2014)
    “… We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our …”
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  11. 11

    Optimal bandwidth selection for MLS surfaces von Hao Wang, Scheidegger, C.E., Silva, C.T.

    ISBN: 9781424422609, 1424422604
    Veröffentlicht: IEEE 01.06.2008
    “… We address the problem of bandwidth selection in MLS surfaces. While the problem has received relatively little attention in the literature, we show that …”
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    Tagungsbericht