Suchergebnisse - Computing methodologies Machine learning Machine learning approaches Stochastic games
-
1
Distributed Multiuser Computation Offloading for Cloudlet-Based Mobile Cloud Computing: A Game-Theoretic Machine Learning Approach
ISSN: 0018-9545, 1939-9359Veröffentlicht: New York IEEE 01.01.2018Veröffentlicht in IEEE transactions on vehicular technology (01.01.2018)“… In this paper, we investigate the problem of multiuser computation offloading for cloudlet-based mobile cloud computing in a multichannel wireless contention environment …”
Volltext
Journal Article -
2
Multi-Structural Games and Number of Quantifiers
Veröffentlicht: IEEE 29.06.2021Veröffentlicht in Proceedings of the 36th Annual ACM/IEEE Symposium on Logic in Computer Science (29.06.2021)“… We study multi-structural games, played on two sets {\mathcal{A}} and {\mathcal{B}} of structures. These games generalize Ehrenfeucht …”
Volltext
Tagungsbericht -
3
Markov decision process routing games
ISBN: 9781450349659, 145034965XVeröffentlicht: New York, NY, USA ACM 18.04.2017Veröffentlicht in 2017 ACM IEEE 8th International Conference on Cyber Physical Systems (ICCPS) (18.04.2017)“… This work can be thought of as a routing-game-based formulation of continuous population stochastic games …”
Volltext
Tagungsbericht -
4
A peer-to-peer simulation technique for instanced massively multiplayer games
ISBN: 9780769526973, 0769526977ISSN: 1550-6525Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.10.2006Veröffentlicht in 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (02.10.2006)“… We propose a peer-to-peer event ordering and simulation technique aimed at networked real-time action games …”
Volltext
Tagungsbericht -
5
The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications
ISBN: 9780769526973, 0769526977ISSN: 1550-6525Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.10.2006Veröffentlicht in 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (02.10.2006)“… Pervasive games are an emerging form of distributed real-time application that extend computer gaming out into the real world …”
Volltext
Tagungsbericht -
6
Social Collaboration, Stochastic Strategies and Information Referrals
ISBN: 0769530273, 9780769530277Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.11.2007Veröffentlicht in Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (02.11.2007)“… Referrals are used in multi-agent systems, network agents and peer-to-peer systems for the purpose of global or local information spreading to facilitate trust …”
Volltext
Tagungsbericht -
7
A Game Theoretic Approach to Active Distributed Data Mining
ISBN: 0769530273, 9780769530277Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.11.2007Veröffentlicht in Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (02.11.2007)“… Learning-from-abstraction(LFA) is a recently proposed model-based distributed data mining approach which aims to the mining process both scalable and privacy preserving …”
Volltext
Tagungsbericht -
8
Designing the Market Game for a Commodity Trading Simulation
ISBN: 0769530273, 9780769530277Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.11.2007Veröffentlicht in Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (02.11.2007)“… In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b …”
Volltext
Tagungsbericht -
9
How Relevant is Game Theory to Intelligent Agent Technology?
ISBN: 0769530265, 9780769530260Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.11.2007Veröffentlicht in Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence (02.11.2007)“… At this point, restricted to rather specialized areas, and even there must be taken with a grain of salt. But at the same time you can't afford not to know it; …”
Volltext
Tagungsbericht -
10
Modeling as Craft
ISBN: 0769519113, 9780769519111Veröffentlicht: Washington, DC, USA IEEE Computer Society 30.03.2003Veröffentlicht in 36th Annual Simulation Symposium (30.03.2003)“… and engaging.Interactive computer games provide evengreater flexibility, while lacking in tactilefeedback and the sort of physical immersionwe expect from every day experience …”
Volltext
Tagungsbericht -
11
Gene mutation estimations via mutual information and Ewens sampling based CNN & machine learning algorithms
ISSN: 0266-4763, 1360-0532Veröffentlicht: England Taylor & Francis 10.09.2025Veröffentlicht in Journal of applied statistics (10.09.2025)“… ) and machine learning algorithms. More precisely, we develop a systematic methodology through constructing a CNN …”
Volltext
Journal Article -
12
Path lookahead: a data flow view of PDES models
ISBN: 0769501559, 9780769501550Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.05.1999Veröffentlicht in Proceedings of the thirteenth workshop on Parallel and distributed simulation (01.05.1999)“… Architectural advances are making PDES more difficult. Processor speed improves much more quickly than interprocessor communication and memory. Lagging memory …”
Volltext
Tagungsbericht -
13
Solving two-armed Bernoulli bandit problems using a Bayesian learning automaton
ISSN: 1756-378X, 1756-3798Veröffentlicht: Bingley Emerald Group Publishing Limited 01.01.2010Veröffentlicht in International journal of intelligent computing and cybernetics (01.01.2010)“… : the Bayesian learning automaton (BLA) family.Design methodology approach - Although computationally intractable in many cases, Bayesian methods provide a standard for optimal decision making …”
Volltext
Journal Article -
14
Stability and Accuracy-Aware Learning for Task Offloading in UAV-MEC-Assisted Smart Farms
ISSN: 1932-4537, 1932-4537Veröffentlicht: New York IEEE 01.10.2024Veröffentlicht in IEEE eTransactions on network and service management (01.10.2024)“… ), and Mobile Edge Computing (MEC) technology. At the heart of our methodology is the utilization of multi-agent reinforcement learning (RL …”
Volltext
Journal Article -
15
Best-Response Multiagent Learning in Non-Stationary Environments
ISBN: 9781581138641, 1581138644Veröffentlicht: Washington, DC, USA IEEE Computer Society 19.07.2004Veröffentlicht in Autonomous Agents and Multiagent Systems: Proceedings, 3rd International Joint Conference, New York City, New York, 2004. (19.07.2004)“… Our learning algorithm works within the very general framework of n-player, general-sum stochastic games, and learns both the game structure and its associated optimal policy …”
Volltext
Tagungsbericht -
16
Reward shaping for knowledge-based multi-objective multi-agent reinforcement learning
ISSN: 0269-8889, 1469-8005Veröffentlicht: Cambridge, UK Cambridge University Press 01.01.2018Veröffentlicht in Knowledge engineering review (01.01.2018)“… The majority of multi-agent reinforcement learning (MARL) implementations aim to optimize systems with respect to a single objective, despite the fact that many real-world problems are inherently multi-objective in nature …”
Volltext
Journal Article -
17
Coordination in Large Multiagent Reinforcement Learning Problems
ISBN: 9781457713736, 145771373XVeröffentlicht: IEEE 01.08.2011Veröffentlicht in 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology (01.08.2011)“… In this work, we deal with these two issues. Therefore, we consider a subclass of stochastic games called cooperative sequential stage games …”
Volltext
Tagungsbericht -
18
Synchronous self-learning Pareto strategy
ISSN: 1756-378X, 1756-3798Veröffentlicht: Bingley Emerald Publishing Limited 11.06.2018Veröffentlicht in International journal of intelligent computing and cybernetics (11.06.2018)“… Until now, several deterministic and stochastic methods have been proposed to cope with such complex systems …”
Volltext
Journal Article -
19
Synchronous self-learning Pareto strategy: An ensemble framework for vector and multi-criterion optimization
ISSN: 1756-378XVeröffentlicht: 01.01.2018Veröffentlicht in International journal of intelligent computing and cybernetics (01.01.2018)Volltext
Journal Article -
20
Simulation run length planning for stochastic loss models
ISBN: 0780330188, 9780780330184Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.12.1995Veröffentlicht in Proceedings of the 27th conference on Winter simulation (01.12.1995)“… It is natural to delete an initial portion of the simulation run to allow the system to approach steady state when it starts out empty …”
Volltext
Tagungsbericht

