Suchergebnisse - 1.3.3 [Three-Dimensional Graphics and Realism]: Viewing algorithms
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Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.03.2008Veröffentlicht in Computer graphics forum (01.03.2008)“… We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs …”
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Journal Article