Výsledky vyhledávání - Computer Graphics [1.3.3]: Picture/Image Generation-Display algorithms
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Video Visualization for Snooker Skill Training
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2010Vydáno v Computer graphics forum (01.06.2010)“…We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent…”
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Journal Article -
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Silhouette-Aware Warping for Image-Based Rendering
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2011Vydáno v Computer graphics forum (01.06.2011)“…Image‐based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using…”
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Scalable Multi-view Registration for Multi-Projector Displays on Vertically Extruded Surfaces
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2010Vydáno v Computer graphics forum (01.06.2010)“…Recent work have shown that it is possible to register multiple projectors on non‐planar surfaces using a single uncalibrated camera instead of a calibrated…”
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Topology simplification for polygonal virtual environments
ISSN: 1077-2626Vydáno: IEEE 01.04.1998Vydáno v IEEE transactions on visualization and computer graphics (01.04.1998)“…We present a topology simplifying approach that can be used for genus reductions, removal of protuberances, and repair of cracks in polygonal models in a…”
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GPU-accelerated attention map generation for dynamic 3D scenes
ISSN: 1087-8270Vydáno: IEEE 01.03.2015Vydáno v Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2015)“…Measuring visual attention has become an important tool during product development. Attention maps are important qualitative visualizations to communicate…”
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Konferenční příspěvek -
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An Image-Warping Architecture for VR: Low Latency versus Image Quality
ISBN: 9781424439430, 1424439434ISSN: 1087-8270Vydáno: IEEE 01.03.2009Vydáno v 2009 IEEE Virtual Reality Conference (01.03.2009)“…Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and…”
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Konferenční příspěvek

