Suchergebnisse - Software tools for robot programming
Ähnliche Schlagwörter innerhalb Ihrer Suche.
Ähnliche Schlagwörter innerhalb Ihrer Suche.
- Dynamical systems 2
- Dynamics 2
- Robotics 2
- Vibration 2
- Automation 1
- Biomedical engineering 1
- Control engineering 1
- Education-Data processing 1
- Educational technology 1
- Engineering economics 1
- Engineering economy 1
- Industrial engineering 1
- Instruction 1
- Learning 1
- Mechanical engineering 1
- Mechatronics 1
- Production engineering 1
- SCIENCE / Life Sciences / Neuroscience 1
- System theory 1
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Advances in Service and Industrial Robotics Proceedings of the 26th International Conference on Robotics in Alpe-Adria-Danube Region, RAAD 2017 /
ISBN: 9783319612768ISSN: 2211-0984 ;Veröffentlicht: Cham : Springer International Publishing, 2018.Inhaltsangabe: “… Monje, Carlos Balaguer -- FloBaRoID - A Software Package for the Identification of Robot Dynamics Parameters, by Stefan Bethge, Jörn Malzahn, Nikos Tsagarakis, Darwin Caldwell -- Implementation of a fractional-order control for robotic applications, by Luca Bruzzone, Vittorio Belotti, Pietro Fanghella -- Real-time Computation of Inexact Minimum-Energy Trajectories Using Parametric Sensitivities, by Alexander Reiter, Hubert Gattringer, Andreas Mueller -- Sensor-based loops and branches for playback-programmed robot systems, by Michael Riedl, Eric Mathias Orendt, Dominik Henrich -- On Latencies and Noise Effects in Vision-Based Control of Mobile Robots, by Mohammad M. …”
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Disciplinary Convergence in Systems Engineering Research
ISBN: 9783319622170Veröffentlicht: Cham : Springer International Publishing, 2018.
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Artificial You : AI and the Future of Your Mind /
ISBN: 9780691197777Veröffentlicht: Princeton, NJ : Princeton University Press, 2019
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Research on e-Learning and ICT in Education Technological, Pedagogical and Instructional Perspectives /
ISBN: 9783319950594Veröffentlicht: Cham : Springer International Publishing, 2018.Inhaltsangabe: “… A descriptive case study -- Part II: Educational Games -- Chapter 8: The Educational Impacts of Minecraft on Elementary School Students -- Chapter 9: Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity -- Chapter 10: Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education -- Chapter 11: Evaluation of an augmented reality game for environmental education: "Save Elli, Save the environment" -- Part III: Science and Mathematics -- Chapter 12: Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature -- Chapter 13: Examining Students Actions while Experimenting with a Blended Combination of Physical and Virtual Manipulatives in Physics -- Chapter 14: The impact of virtual laboratory environments in teaching-by-inquiry electric circuits in Greek Secondary Education: the ElectroLab Project -- Chapter 15: Tracing Students' Actions in Inquiry-based Simulations -- Chapter 16: The use of ICT and the Realistic Mathematic Education for understanding simple and advanced stereometry shapes among University students -- Part IV: Robotics -- Chapter 17: Learning to program a humanoid robot: Impact on students in special education -- Chapter 18: E-ProBotLab: design and evaluation of an open educational robotics platform -- Part V: Higher Education -- Chapter 19: A software tool to evaluate performance in a higher education institution -- Chapter 20: Integration of technologies in higher education: Teachers' needs and expectations at UTAD -- Chapter 21: Virtual environments for vocational training: immersion and user experience in a virtual kitchen. . …”
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