Handbook of research on software quality innovation in interactive systems /

"This book looks at the constant evolution of the software to keep pace with the hardware revolution and discusses a host of new horizons to maintain and increase the quality of the interactive systems, following a set of standardized norms and rules for the production of interactive software&q...

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Bibliographic Details
Other Authors: Cipolla-Ficarra, Francisco V. (Francisco Vicente) (Editor)
Format: Book
Language:English
Published: Hershey, PA : Engineering Science Reference, IGI Global, [2021]
Series:Advances in systems analysis, software engineering, and high performance computing (ASASEHPC) book series.
Subjects:
ISBN:9781799870128
Online Access: Get full text
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Table of Contents:
  • Chapter 1. Software and innovation: detecting invisible high-quality factors
  • Chapter 2. Quality and web software engineering advances
  • Chapter 3. Masters of imagination: from hierarchies to connected swarms
  • Chapter 4. The universal knowledge machine
  • Chapter 5. Experiences with computer architecture remote laboratories
  • Chapter 6. The method and tools development for web-cameras color correction in binocular vision systems
  • Chapter 7. A communication model based on fractal geometry for Internet of things
  • Chapter 8. The science of smart things
  • Chapter 9. Autonomous communication model for Internet of things
  • Chapter 10. The analytic hierarchy process as a method for the selection of resources in the cloud
  • Chapter 11. Exploring antecedents to adopt mobile augmented reality applications: a uses and gratifications approach
  • Chapter 12. Students in socially vulnerable contexts: discovering their entrepreneurial potential
  • Chapter 13. The language of cinema fosters the development of soft skills for inclusion and interdisciplinary learning
  • Chapter 14. Comparative analysis of ACO algorithms for the solution of the travelling salesman problem
  • Chapter 15. A survey on the techniques to improve the visibility of geospatial resources on the Web
  • Chapter 16. Developing augmented reality multi-platform mobile applications
  • Chapter 17. Results of the research in the comparison and analysis of historical artifacts' photographic images catalogued in online databases: the case of a Roman Stele from Ravenna.