The Computer-Animated Film : Industry, Style and Genre /

Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of com...

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Hlavní autor: Holliday, Christopher (Autor)
Médium: E-kniha
Jazyk:angličtina
Vydáno: Edinburgh : Edinburgh University Press, [2022]
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ISBN:9781474427906
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245 1 4 |a The Computer-Animated Film :  |b Industry, Style and Genre /  |c Christopher Holliday. 
260 1 |a Edinburgh :   |b Edinburgh University Press,   |c [2022] 
300 |a 1 online resource (272 p.) :  |b 20 B/W illustrations 
505 0 0 |t Frontmatter --   |t Contents --   |t List of Figures --   |t Acknowledgements --   |t Introduction --   |t 1. Falling with Style? The Computer-Animated Film and Genre --   |t 2. Towards a Journey Narrative Syntax --   |t 3. Notes on a Luxo World --   |t 4. Computer-Animated Films and Anthropomorphic Subjectivity --   |t 5. Object Transformation and the Spectacle of Scrap --   |t 6. Pixar, Performance and Puppets --   |t 7. Monsters, Synch: A Taxonomy of the Star Voice --   |t 8. From Wile E. to Wall-E: Computer-Animated Film Comedy --   |t 9. DreamWorks Animation, Metalepsis and Diegetic Deconstruction --   |t 10. The Mannerist Game --   |t Conclusion: Satisfying a Spirit of Adventure --   |t Bibliography --   |t Index 
516 |a text file PDF 
520 |a Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.Key FeaturesProvides a wide-ranging focus on a multitude of animation studios, companies, facilities, divisions and subsidiaries in Hollywood and beyondSupported throughout by close textual analysis and clearly marked case studiesExpands the critical examination of computer-animated films by combining animation and film theory together with theories of animation practice, industry papers and original studio production memosCase StudiesShark Tale (2004)Hoodwinked! (2006)Flushed Away (2006)Over the Hedge (2006)The Good Dinosaur (2015)Frozen (2013)Zootopia (2016)Ratatouille (2007)Antz (1998)A Bug's Life (1998)Wall-E (2008)Toy Story 3 (2010)Toy Story 2 (1999)Cars (2005) / Cars 2 (2011)Happy Feet (2006)Sausage Party (2016)Monsters, Inc. (2001)Rise of the Guardians (2012)Despicable Me 2 (2013) / Minions (2015)Surf's Up (2007)Bolt (2008) 
650 0 |a Computer animation. 
650 0 |a Motion pictures  |x Production and direction. 
650 4 |a Film, Media & Cultural Studies. 
650 7 |a COMPUTERS / Digital Media / Video & Animation.  |2 bisacsh 
653 |a počítačová animácia 
653 |a pohyblivé obrazky 
653 |a filmy 
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