Handbook of Dynamic Game Theory

This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, ed...

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Médium: Elektronický zdroj E-kniha
Jazyk:angličtina
Vydáno: Cham : Springer International Publishing, 2018.
Vydání:1st ed. 2018.
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ISBN:9783319443744
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024 7 |a 10.1007/978-3-319-44374-4  |2 doi 
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040 |a Springer-Nature  |b eng  |c CVTISR  |e AACR2 
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245 1 0 |a Handbook of Dynamic Game Theory  |h [electronic resource] /  |c edited by Tamer Başar, Georges Zaccour. 
250 |a 1st ed. 2018. 
260 1 |a Cham :  |b Springer International Publishing,  |c 2018. 
300 |a 135 illus., 48 illus. in color. eReference.  |b online resource. 
500 |a Mathematics and Statistics  
505 0 |a Part I: Theory -- Historical Overview -- Introduction to the Theory of Games -- Repeated Games -- Multistage Games -- Zero-Sum Differential Games -- Nonzero-Sum Differential Games -- Evolutionary Games -- Mean-Field Games -- Stochastic Games -- Learning in Games -- Network Games -- Cooperative Dynamic Games -- Numerical Methods -- Part II: Applications -- Part IIA: Economics -- Resource Economics -- Environment Economics and Climate Change -- Industrial Organization. Macroeconomics -- Energy Markets -- Health Economics -- Auctions -- Mechanism Design -- Part IIB: Management Science -- Operations Management -- Marketing -- Finance -- Accounting -- Part IIC: Engineering -- Robust Designs -- Aerospace -- Transportation -- Security -- Power Systems & Smart Grids -- Communications Networks (Pricing, Congestion Control, Routing, Flow Control) -- Part IID: Pursuit-Evasion Games -- Part IIE: Biology (Applications of Evolutionary Game Theory) -- Part IIF: Social Networks. . 
516 |a text file PDF 
520 |a This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences. 
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650 0 |a Economic theory. 
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