Coding the Arduino Building Fun Programs, Games, and Electronic Projects /
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections:...
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| Hlavní autor: | |
|---|---|
| Médium: | Elektronický zdroj E-kniha |
| Jazyk: | angličtina |
| Vydáno: |
Berkeley, CA :
Apress,
2018.
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| Vydání: | 1st ed. 2018. |
| Témata: | |
| ISBN: | 9781484235102 |
| On-line přístup: |
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| Tagy: |
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| LEADER | 00000nam a22000005i 4500 | ||
|---|---|---|---|
| 003 | SK-BrCVT | ||
| 005 | 20220618115514.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 180613s2018 xxu| s |||| 0|eng d | ||
| 020 | |a 9781484235102 | ||
| 024 | 7 | |a 10.1007/978-1-4842-3510-2 |2 doi | |
| 035 | |a CVTIDW07705 | ||
| 040 | |a Springer-Nature |b eng |c CVTISR |e AACR2 | ||
| 041 | |a eng | ||
| 100 | 1 | |a Dukish, Bob. |4 aut | |
| 245 | 1 | 0 | |a Coding the Arduino |h [electronic resource] : |b Building Fun Programs, Games, and Electronic Projects / |c by Bob Dukish. |
| 250 | |a 1st ed. 2018. | ||
| 260 | 1 | |a Berkeley, CA : |b Apress, |c 2018. | |
| 300 | |a XVIII, 294 p. 198 illus. |b online resource. | ||
| 500 | |a Professional and Applied Computing | ||
| 505 | 0 | |a Chapter 1. A Background on Technology -- Chapter 2. Computers and the Binary System -- Chapter 3. Microcontrollers -- Chapter 4. More Loops, and More Elegant Methods to Flash an LED -- Chapter 5. Serial Communications -- Chapter 6. Having Fun with Programming -- Chapter 7. More Game Programming with a Detailed Explanation -- Chapter 8. Electronic Projects -- Chapter 9. More Elaborate Projects -- Chapter 10. Capstone Projects -- Appendix. | |
| 516 | |a text file PDF | ||
| 520 | |a Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material. | ||
| 650 | 0 | |a Computer input-output equipment. | |
| 856 | 4 | 0 | |u http://hanproxy.cvtisr.sk/han/cvti-ebook-springer-eisbn-978-1-4842-3510-2 |y Vzdialený prístup pre registrovaných používateľov |
| 910 | |b ZE04985 | ||
| 919 | |a 978-1-4842-3510-2 | ||
| 974 | |a andrea.lebedova |f Elektronické zdroje | ||
| 992 | |a SUD | ||
| 999 | |c 273350 |d 273350 | ||

