Authentic Virtual World Education Facilitating Cultural Engagement and Creativity /

The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to res...

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Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Singapore : Springer Singapore , 2018.
Ausgabe:1st ed. 2018.
Schlagworte:
ISBN:9789811063824
Online-Zugang: Volltext
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024 7 |a 10.1007/978-981-10-6382-4  |2 doi 
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041 |a eng 
245 1 0 |a Authentic Virtual World Education  |h [electronic resource] :  |b Facilitating Cultural Engagement and Creativity /  |c edited by Sue Gregory, Denise Wood. 
250 |a 1st ed. 2018. 
260 1 |a Singapore :  |b Springer Singapore ,  |c 2018. 
300 |a XIV, 206 p. 31 illus.  |b online resource. 
500 |a Education  
505 0 |a Chapter 1 Pedagogy and Learning for Sustainability in a Virtual World Scaffold -- Chapter 2 Intercultural Competence and Virtual Words -- Chapter 3 Virtual Worlds as Restorative Environments -- Chapter 4 Self-guided Exploration of Virtual Learning Spaces -- Chapter 5 Action-based Learning Assessment in Virtual Training Environments -- Chapter 6 Engagement in Second Life: Language Anxiety and Motivation -- Chapter 7 Cognitive Engagement in Virtual Worlds Language Learning -- Chapter 8 Anticipating Engagement: Pre-Service Teachers' Perceptions of Virtual Worlds -- Chapter 9 Utilising Second Life Machinima-Faciliated Narratives to Support Cognitive and Imaginative Engagement across an Undergraduate Curriculum -- Chapter 10 Decision Making supported by Virtual World Systems vis-à-vis Enterprise Systems' Uncertainty and Equivocality. 
516 |a text file PDF 
520 |a The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field. 
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650 0 |a Education and sociology. 
650 0 |a Assessment. 
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