Doppioslash, C. (2018). Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems (1st ed. 2018.). Apress.
Citace podle Chicago (17th ed.)Doppioslash, Claudia. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Berkeley, CA: Apress, 2018.
Citace podle MLA (9th ed.)Doppioslash, Claudia. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Apress, 2018.
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