Interactive C# Fundamentals, Core Concepts and Patterns /
Discover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated...
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| Main Author: | |
|---|---|
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berkeley, CA :
Apress,
2018.
|
| Edition: | 1st ed. 2018. |
| Subjects: | |
| ISBN: | 9781484233399 |
| Online Access: |
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| 020 | |a 9781484233399 | ||
| 024 | 7 | |a 10.1007/978-1-4842-3339-9 |2 doi | |
| 035 | |a CVTIDW10631 | ||
| 040 | |a Springer-Nature |b eng |c CVTISR |e AACR2 | ||
| 041 | |a eng | ||
| 100 | 1 | |a Sarcar, Vaskaran. |4 aut | |
| 245 | 1 | 0 | |a Interactive C# |h [electronic resource] : |b Fundamentals, Core Concepts and Patterns / |c by Vaskaran Sarcar. |
| 250 | |a 1st ed. 2018. | ||
| 260 | 1 | |a Berkeley, CA : |b Apress, |c 2018. | |
| 300 | |a XXXIX, 494 p. 325 illus., 304 illus. in color. |b online resource. | ||
| 500 | |a Professional and Applied Computing | ||
| 505 | 0 | |a Chapter 1: Object Oriented Programming Concepts -- Chapter 2. Class and Objects -- Chapter 3. The concept of inheritance -- Chapter 4. Inheritance in depth -- Chapter 5. Interfaces,- Chapter 6. Properties -- Chapter 7. Important comparisons,- Chapter 8 -- OOPs concepts revisited -- Chapter 9. Consult with the experts -- Chapter 10. Exceptions -- Chapter 11. Disposals through garbage collections -- Chapter 12. Generics[25-30] -- Chapter 13. Flexibilities with anonymous methods -- Chapter 14.Become a hero in the real world -- Chapter 15. Winning notes and the road ahead. | |
| 516 | |a text file PDF | ||
| 520 | |a Discover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated to design patterns, with coverage of three Gang of Four design patterns with C# implementations. Finally, Interactive C# contains an FAQ section to cover all of these topics. This book uniquely presents a two-way discussion between a teacher and students. So, with this book you will have the feel of learning C# in a classroom environment or with your private tutor. Your teacher will discuss the problems/topics and ask you questions; at the same time, counter questions are provided to clarify points where necessary. You will: Become proficient in object-oriented programming Remake yourself as a great C# programmer Test your skills in C# fundamentals Use Visual Studio to write, compile and execute your code. | ||
| 650 | 0 | |a Programming languages (Electronic computers). | |
| 650 | 0 | |a Open source software. | |
| 650 | 0 | |a Computer programming. | |
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