Gaming and Extremism : The Radicalization of Digital Playgrounds
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| Titel: | Gaming and Extremism : The Radicalization of Digital Playgrounds |
|---|---|
| Beschreibung: | Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the'gamification of extremism.'Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field.This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. |
| Autoren: | Linda Schlegel, Rachel Kowert |
| Resource Type: | eBook. |
| Schlagworte: | Radicalization, Video gamers--Political activity, Video games--Political aspects, Radicalism |
| Categories: | POLITICAL SCIENCE / Terrorism, SOCIAL SCIENCE / Media Studies |
| Datenbank: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gaming and Extremism : The Radicalization of Digital Playgrounds – Name: Abstract Label: Description Group: Ab Data: Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the'gamification of extremism.'Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field.This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Linda+Schlegel%22">Linda Schlegel</searchLink><br /><searchLink fieldCode="AR" term="%22Rachel+Kowert%22">Rachel Kowert</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Radicalization%22">Radicalization</searchLink><br /><searchLink fieldCode="DE" term="%22Video+gamers--Political+activity%22">Video gamers--Political activity</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Political+aspects%22">Video games--Political aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Radicalism%22">Radicalism</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22POLITICAL+SCIENCE+%2F+Terrorism%22">POLITICAL SCIENCE / Terrorism</searchLink><br /><searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Radicalization Type: general – SubjectFull: Video gamers--Political activity Type: general – SubjectFull: Video games--Political aspects Type: general – SubjectFull: Radicalism Type: general Titles: – TitleFull: Gaming and Extremism : The Radicalization of Digital Playgrounds Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Linda Schlegel – PersonEntity: Name: NameFull: Rachel Kowert – PersonEntity: Name: NameFull: Linda Schlegel – PersonEntity: Name: NameFull: Rachel Kowert IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 – D: 08 M: 11 Type: profile Y: 2024 Identifiers: – Type: isbn-print Value: 9781032482996 – Type: isbn-print Value: 9781032483016 – Type: isbn-electronic Value: 9781003388371 – Type: isbn-electronic Value: 9781003850397 – Type: isbn-electronic Value: 9781003850533 Titles: – TitleFull: Gaming and Extremism : The Radicalization of Digital Playgrounds Type: main |
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