Integration of Game Evaluation Methods into the Design of Human-Computer Interaction Course Test System
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| Title: | Integration of Game Evaluation Methods into the Design of Human-Computer Interaction Course Test System |
|---|---|
| Language: | English |
| Authors: | Chunsong Jiang (ORCID |
| Source: | Education and Information Technologies. 2025 30(11):15027-15042. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 16 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Computer Games, Educational Games, Game Based Learning, Competition, Man Machine Systems, Computer Assisted Testing, Simulation, Response Style (Tests), Error Patterns, Accuracy, Personality Traits, College Students |
| DOI: | 10.1007/s10639-025-13423-w |
| ISSN: | 1360-2357 1573-7608 |
| Abstract: | Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect, which combines the characteristics of human-computer interaction, player kill (PK) game and HL promotion (HLP). The system consists of three main modules: (1) human-computer PK battle to simulate the real competition, (2) HLP mechanism to match the user's learning level, and (3) presetting humorous words to satisfy the simple human-computer interaction. By modeling and simulation conducted on this test system, it can confirm that students with various correct response rates and response speeds can achieve honors levels consistent with their learning levels. The rate of correct answers can be used to determine the honor level (HL), and increasing the speed of answering can also improve the HL to a certain extent. It has been found that adding the PK battle mode of honor rank promotion into the learning system can match the personality characteristics of contemporary college students and help students build self-regulated learning. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1478839 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://resolver.ebscohost.com/openurl?sid=EBSCO:eric&genre=article&issn=13602357&ISBN=&volume=30&issue=11&date=20250701&spage=15027&pages=15027-15042&title=Education and Information Technologies&atitle=Integration%20of%20Game%20Evaluation%20Methods%20into%20the%20Design%20of%20Human-Computer%20Interaction%20Course%20Test%20System&aulast=Chunsong%20Jiang&id=DOI:10.1007/s10639-025-13423-w Name: Full Text Finder Category: fullText Text: Full Text Finder Icon: https://imageserver.ebscohost.com/branding/images/FTF.gif MouseOverText: Full Text Finder – Url: https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=EBSCO&SrcAuth=EBSCO&DestApp=WOS&ServiceName=TransferToWoS&DestLinkType=GeneralSearchSummary&Func=Links&author=Jiang%20C Name: ISI Category: fullText Text: Nájsť tento článok vo Web of Science Icon: https://imagesrvr.epnet.com/ls/20docs.gif MouseOverText: Nájsť tento článok vo Web of Science |
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| Header | DbId: eric DbLabel: ERIC An: EJ1478839 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Integration of Game Evaluation Methods into the Design of Human-Computer Interaction Course Test System – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chunsong+Jiang%22">Chunsong Jiang</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-6660-9933">0000-0001-6660-9933</externalLink>)<br /><searchLink fieldCode="AR" term="%22Xuan+Chen%22">Xuan Chen</searchLink><br /><searchLink fieldCode="AR" term="%22Aiping+Yu%22">Aiping Yu</searchLink><br /><searchLink fieldCode="AR" term="%22Guiqin+Liang%22">Guiqin Liang</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+and+Information+Technologies%22"><i>Education and Information Technologies</i></searchLink>. 2025 30(11):15027-15042. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 16 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Competition%22">Competition</searchLink><br /><searchLink fieldCode="DE" term="%22Man+Machine+Systems%22">Man Machine Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Testing%22">Computer Assisted Testing</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation%22">Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Response+Style+%28Tests%29%22">Response Style (Tests)</searchLink><br /><searchLink fieldCode="DE" term="%22Error+Patterns%22">Error Patterns</searchLink><br /><searchLink fieldCode="DE" term="%22Accuracy%22">Accuracy</searchLink><br /><searchLink fieldCode="DE" term="%22Personality+Traits%22">Personality Traits</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-025-13423-w – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357<br />1573-7608 – Name: Abstract Label: Abstract Group: Ab Data: Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect, which combines the characteristics of human-computer interaction, player kill (PK) game and HL promotion (HLP). The system consists of three main modules: (1) human-computer PK battle to simulate the real competition, (2) HLP mechanism to match the user's learning level, and (3) presetting humorous words to satisfy the simple human-computer interaction. By modeling and simulation conducted on this test system, it can confirm that students with various correct response rates and response speeds can achieve honors levels consistent with their learning levels. The rate of correct answers can be used to determine the honor level (HL), and increasing the speed of answering can also improve the HL to a certain extent. It has been found that adding the PK battle mode of honor rank promotion into the learning system can match the personality characteristics of contemporary college students and help students build self-regulated learning. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1478839 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-025-13423-w Languages: – Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 15027 Subjects: – SubjectFull: Computer Games Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Competition Type: general – SubjectFull: Man Machine Systems Type: general – SubjectFull: Computer Assisted Testing Type: general – SubjectFull: Simulation Type: general – SubjectFull: Response Style (Tests) Type: general – SubjectFull: Error Patterns Type: general – SubjectFull: Accuracy Type: general – SubjectFull: Personality Traits Type: general – SubjectFull: College Students Type: general Titles: – TitleFull: Integration of Game Evaluation Methods into the Design of Human-Computer Interaction Course Test System Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chunsong Jiang – PersonEntity: Name: NameFull: Xuan Chen – PersonEntity: Name: NameFull: Aiping Yu – PersonEntity: Name: NameFull: Guiqin Liang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1360-2357 – Type: issn-electronic Value: 1573-7608 Numbering: – Type: volume Value: 30 – Type: issue Value: 11 Titles: – TitleFull: Education and Information Technologies Type: main |
| ResultId | 1 |
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