Games and simulations in industrial engineering education: A review of the cognitive and affective learning outcomes
Uložené v:
| Názov: | Games and simulations in industrial engineering education: A review of the cognitive and affective learning outcomes |
|---|---|
| Autori: | Despeisse, Mélanie, 1985 |
| Zdroj: | 2018 Winter Simulation Conference, WSC 2018, Göteborg, Sweden Proceedings - Winter Simulation Conference. 2018-December:4046-4057 |
| Popis: | Gamification and experiential learning are increasingly used in education as they create an immersive environment to stimulate students and promote deeper learning. In industrial engineering education, computer simulations and digital games are commonly used to teach technical skills in supply chain management and production planning. Used alongside other teaching methods, they allow students to apply theories learnt and reflect on the impact of their decisions. Other “hands-on” games can also foster the development of professional skills such as leadership, teamwork and communication. Focusing on serious games and game-based learning in industrial engineering, this paper reviews examples to discuss games' benefits and drawbacks as educational tools. Finally, the author suggests ways for game developer to consider how game aspects align with learning outcomes in the cognitive and affective domains. |
| Prístupová URL adresa: | https://research.chalmers.se/publication/509295 https://research.chalmers.se/publication/509691 https://research.chalmers.se/publication/507014 |
| Databáza: | SwePub |
| Abstrakt: | Gamification and experiential learning are increasingly used in education as they create an immersive environment to stimulate students and promote deeper learning. In industrial engineering education, computer simulations and digital games are commonly used to teach technical skills in supply chain management and production planning. Used alongside other teaching methods, they allow students to apply theories learnt and reflect on the impact of their decisions. Other “hands-on” games can also foster the development of professional skills such as leadership, teamwork and communication. Focusing on serious games and game-based learning in industrial engineering, this paper reviews examples to discuss games' benefits and drawbacks as educational tools. Finally, the author suggests ways for game developer to consider how game aspects align with learning outcomes in the cognitive and affective domains. |
|---|---|
| ISSN: | 08917736 |
| DOI: | 10.1109/WSC.2018.8632285 |
Full Text Finder
Nájsť tento článok vo Web of Science