Computer Graphics Programming in OpenGL with JAVA

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Title: Computer Graphics Programming in OpenGL with JAVA
Description: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features:• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).• Includes companion files with code, object models, figures, and more.
Authors: Gordon, V. Scott, Clevenger, John L.
Resource Type: eBook.
Subjects: Java (Computer program language), Computer graphics
Categories: COMPUTERS / Image Processing
Database: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 1903708
RelevancyScore: 943
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 943.441711425781
IllustrationInfo
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  Label: Title
  Group: Ti
  Data: Computer Graphics Programming in OpenGL with JAVA
– Name: Abstract
  Label: Description
  Group: Ab
  Data: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features:• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).• Includes companion files with code, object models, figures, and more.
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  Data: <searchLink fieldCode="AR" term="%22Gordon%2C+V%2E+Scott%22">Gordon, V. Scott</searchLink><br /><searchLink fieldCode="AR" term="%22Clevenger%2C+John+L%2E%22">Clevenger, John L.</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Java+%28Computer+program+language%29%22">Java (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink>
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      – Code: 006.693
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Java (Computer program language)
        Type: general
      – SubjectFull: Computer graphics
        Type: general
    Titles:
      – TitleFull: Computer Graphics Programming in OpenGL with JAVA
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            NameFull: Gordon, V. Scott
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            NameFull: Clevenger, John L.
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            NameFull: Gordon, V. Scott
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 20
              M: 11
              Type: profile
              Y: 2018
          Identifiers:
            – Type: isbn-print
              Value: 9781683922193
            – Type: isbn-electronic
              Value: 9781683922209
            – Type: isbn-electronic
              Value: 9781683922650
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            – TitleFull: Computer Graphics Programming in OpenGL with JAVA
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