Computer Graphics Programming in OpenGL with JAVA
Saved in:
| Title: | Computer Graphics Programming in OpenGL with JAVA |
|---|---|
| Description: | This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features:• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).• Includes companion files with code, object models, figures, and more. |
| Authors: | Gordon, V. Scott, Clevenger, John L. |
| Resource Type: | eBook. |
| Subjects: | Java (Computer program language), Computer graphics |
| Categories: | COMPUTERS / Image Processing |
| Database: | eBook Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edsebk DbLabel: eBook Index An: 1903708 RelevancyScore: 943 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 943.441711425781 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Computer Graphics Programming in OpenGL with JAVA – Name: Abstract Label: Description Group: Ab Data: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features:• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).• Includes companion files with code, object models, figures, and more. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Gordon%2C+V%2E+Scott%22">Gordon, V. Scott</searchLink><br /><searchLink fieldCode="AR" term="%22Clevenger%2C+John+L%2E%22">Clevenger, John L.</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Java+%28Computer+program+language%29%22">Java (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Image+Processing%22">COMPUTERS / Image Processing</searchLink> |
| PLink | https://erproxy.cvtisr.sk/sfx/access?url=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1903708 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.693 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Java (Computer program language) Type: general – SubjectFull: Computer graphics Type: general Titles: – TitleFull: Computer Graphics Programming in OpenGL with JAVA Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Gordon, V. Scott – PersonEntity: Name: NameFull: Clevenger, John L. – PersonEntity: Name: NameFull: Gordon, V. Scott – PersonEntity: Name: NameFull: Clevenger, John L. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 – D: 20 M: 11 Type: profile Y: 2018 Identifiers: – Type: isbn-print Value: 9781683922193 – Type: isbn-electronic Value: 9781683922209 – Type: isbn-electronic Value: 9781683922650 Titles: – TitleFull: Computer Graphics Programming in OpenGL with JAVA Type: main |
| ResultId | 1 |