The impact of high-immersion virtual reality on foreign language anxiety

Uložené v:
Podrobná bibliografia
Názov: The impact of high-immersion virtual reality on foreign language anxiety
Autori: Regina Kaplan-Rakowski, Alice Gruber
Zdroj: Smart Learning Environments, Vol 10, Iss 1, Pp 1-18 (2023)
Informácie o vydavateľovi: SpringerOpen, 2023.
Rok vydania: 2023
Zbierka: LCC:Special aspects of education
Predmety: Virtual reality (VR), Foreign language anxiety (FLA), Virtual assistants, English as a foreign language (EFL), Pedagogical agents, Simulations, Special aspects of education, LC8-6691
Popis: Abstract Public speaking, especially in a foreign language, is associated with increased anxiety. Research has shown the potential of virtual reality (VR) for simulating real-life experiences, allowing for public speaking practice in an ecological and safe environment. This between-subjects study investigated the effect of VR on foreign language anxiety (FLA) in public speaking practice. Intermediate learners of English participated in eight public speaking sessions over a three-month period, yielding 160 research observations. The experimental intervention took place in high-immersion VR with subjects wearing a VR headset and speaking in front of virtual audience. In the control intervention, subjects used a videoconferencing platform (Zoom) to speak in front of a real-life audience. Multivariate regression analysis revealed that practicing speaking in VR was associated with statistically significant lower FLA scores, compared with speaking practice using Zoom. The study found that VR technology had a positive effect on practicing public speaking in a foreign language. The research findings have practical implications for professionals and curriculum designers in various domains where public speaking skills are essential. For example, incorporating VR-based public speaking practice can benefit professionals preparing for a job interview, an elevator pitch, or a conference presentation. Curriculum designers can consider integrating VR simulations into language courses to provide students with realistic public speaking experiences. This approach can help students overcome language barriers, reduce anxiety, and develop their communication skills in a controlled and supportive environment.
Druh dokumentu: article
Popis súboru: electronic resource
Jazyk: English
ISSN: 2196-7091
Relation: https://doaj.org/toc/2196-7091
DOI: 10.1186/s40561-023-00263-9
Prístupová URL adresa: https://doaj.org/article/6cf5df56d8ae4a49b92b98ae03dabb2d
Prístupové číslo: edsdoj.6cf5df56d8ae4a49b92b98ae03dabb2d
Databáza: Directory of Open Access Journals
Popis
Abstrakt:Abstract Public speaking, especially in a foreign language, is associated with increased anxiety. Research has shown the potential of virtual reality (VR) for simulating real-life experiences, allowing for public speaking practice in an ecological and safe environment. This between-subjects study investigated the effect of VR on foreign language anxiety (FLA) in public speaking practice. Intermediate learners of English participated in eight public speaking sessions over a three-month period, yielding 160 research observations. The experimental intervention took place in high-immersion VR with subjects wearing a VR headset and speaking in front of virtual audience. In the control intervention, subjects used a videoconferencing platform (Zoom) to speak in front of a real-life audience. Multivariate regression analysis revealed that practicing speaking in VR was associated with statistically significant lower FLA scores, compared with speaking practice using Zoom. The study found that VR technology had a positive effect on practicing public speaking in a foreign language. The research findings have practical implications for professionals and curriculum designers in various domains where public speaking skills are essential. For example, incorporating VR-based public speaking practice can benefit professionals preparing for a job interview, an elevator pitch, or a conference presentation. Curriculum designers can consider integrating VR simulations into language courses to provide students with realistic public speaking experiences. This approach can help students overcome language barriers, reduce anxiety, and develop their communication skills in a controlled and supportive environment.
ISSN:21967091
DOI:10.1186/s40561-023-00263-9