Datarsis — the Catharsis of the Digital Age, or How Platforms Define Emotional Experiences
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| Název: | Datarsis — the Catharsis of the Digital Age, or How Platforms Define Emotional Experiences |
|---|---|
| Autoři: | Konstantin A. Ocheretyany |
| Zdroj: | Галактика медиа: журнал медиа исследований, Vol 7, Iss 4, Pp 109-126 (2025) |
| Informace o vydavateli: | Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science”, 2025. |
| Rok vydání: | 2025 |
| Sbírka: | LCC:Communication. Mass media |
| Témata: | existence, emotional design, affect, physicality, bicameral mentality, emoocracy, writing machines, speculative design, ontology of numbers, production of presence, biomorphism, Communication. Mass media, P87-96 |
| Popis: | At the end of the 20th – beginning of the 21st century, technology started to be perceived not as much as a means, but as an outlet, as a fashion, and a personalization factor, – in other words, as an expansion of ways of presence and influence. It coincides with the trend of emotional design, the production of impressions and affects, which gradually changed the approach at the level of commercial, design- and engineering solutions towards devising digital environments, bringing them closer to the new living spheres that promise radical possibilities and alternative forms of existence. The idea that digital interfaces should be functional, operational, and rational is being replaced by the imperative of affective interaction with technology. Computers do not solve problems as much as they accumulate the potential for affective-emotional interaction in new environments of life. Just as humans have built symbiotic relationships at the level of animal populations, in the same way humans have to achieve a qualitatively new grade of existence and well-being at the level of interaction with emotional machines. However, it soon turned out that the emotions released online and digitally began not so much to reflect and express personal hopes and fears, weaknesses and opportunities, as to impose themselves on humans; instead of the promised exclusivity and radicalism, they turned out to be new means of collectivization or even standardization. In other words, it was not emotions that became intermediaries for the transmission of experiences, but a person who became an intermediary for emotions – which cast doubt on the very possibility of non-algorithmic feeling and caused escapade crisis. The article shows how emotions and trials, in search of the forms of interaction with technology, pass from the early utopia of new transgressive experiences to the late digital pessimism. The concept of datarsis meaning possible use of digital platforms not for action, but for liberation from action in order to discover new forms of presence is also introduced here. |
| Druh dokumentu: | article |
| Popis souboru: | electronic resource |
| Jazyk: | English Russian |
| ISSN: | 2658-7734 |
| Relation: | https://galacticamedia.com/index.php/gmd/article/view/703; https://doaj.org/toc/2658-7734 |
| DOI: | 10.46539/gmd.v7i4.703 |
| Přístupová URL adresa: | https://doaj.org/article/5e2c306ac49e4b489d2f2eaf1687109c |
| Přístupové číslo: | edsdoj.5e2c306ac49e4b489d2f2eaf1687109c |
| Databáze: | Directory of Open Access Journals |
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| Items | – Name: Title Label: Title Group: Ti Data: Datarsis — the Catharsis of the Digital Age, or How Platforms Define Emotional Experiences – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Konstantin+A%2E+Ocheretyany%22">Konstantin A. Ocheretyany</searchLink> – Name: TitleSource Label: Source Group: Src Data: Галактика медиа: журнал медиа исследований, Vol 7, Iss 4, Pp 109-126 (2025) – Name: Publisher Label: Publisher Information Group: PubInfo Data: Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science”, 2025. – Name: DatePubCY Label: Publication Year Group: Date Data: 2025 – Name: Subset Label: Collection Group: HoldingsInfo Data: LCC:Communication. Mass media – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22existence%22">existence</searchLink><br /><searchLink fieldCode="DE" term="%22emotional+design%22">emotional design</searchLink><br /><searchLink fieldCode="DE" term="%22affect%22">affect</searchLink><br /><searchLink fieldCode="DE" term="%22physicality%22">physicality</searchLink><br /><searchLink fieldCode="DE" term="%22bicameral+mentality%22">bicameral mentality</searchLink><br /><searchLink fieldCode="DE" term="%22emoocracy%22">emoocracy</searchLink><br /><searchLink fieldCode="DE" term="%22writing+machines%22">writing machines</searchLink><br /><searchLink fieldCode="DE" term="%22speculative+design%22">speculative design</searchLink><br /><searchLink fieldCode="DE" term="%22ontology+of+numbers%22">ontology of numbers</searchLink><br /><searchLink fieldCode="DE" term="%22production+of+presence%22">production of presence</searchLink><br /><searchLink fieldCode="DE" term="%22biomorphism%22">biomorphism</searchLink><br /><searchLink fieldCode="DE" term="%22Communication%2E+Mass+media%22">Communication. Mass media</searchLink><br /><searchLink fieldCode="DE" term="%22P87-96%22">P87-96</searchLink> – Name: Abstract Label: Description Group: Ab Data: At the end of the 20th – beginning of the 21st century, technology started to be perceived not as much as a means, but as an outlet, as a fashion, and a personalization factor, – in other words, as an expansion of ways of presence and influence. It coincides with the trend of emotional design, the production of impressions and affects, which gradually changed the approach at the level of commercial, design- and engineering solutions towards devising digital environments, bringing them closer to the new living spheres that promise radical possibilities and alternative forms of existence. The idea that digital interfaces should be functional, operational, and rational is being replaced by the imperative of affective interaction with technology. Computers do not solve problems as much as they accumulate the potential for affective-emotional interaction in new environments of life. Just as humans have built symbiotic relationships at the level of animal populations, in the same way humans have to achieve a qualitatively new grade of existence and well-being at the level of interaction with emotional machines. However, it soon turned out that the emotions released online and digitally began not so much to reflect and express personal hopes and fears, weaknesses and opportunities, as to impose themselves on humans; instead of the promised exclusivity and radicalism, they turned out to be new means of collectivization or even standardization. In other words, it was not emotions that became intermediaries for the transmission of experiences, but a person who became an intermediary for emotions – which cast doubt on the very possibility of non-algorithmic feeling and caused escapade crisis. The article shows how emotions and trials, in search of the forms of interaction with technology, pass from the early utopia of new transgressive experiences to the late digital pessimism. The concept of datarsis meaning possible use of digital platforms not for action, but for liberation from action in order to discover new forms of presence is also introduced here. – Name: TypeDocument Label: Document Type Group: TypDoc Data: article – Name: Format Label: File Description Group: SrcInfo Data: electronic resource – Name: Language Label: Language Group: Lang Data: English<br />Russian – Name: ISSN Label: ISSN Group: ISSN Data: 2658-7734 – Name: NoteTitleSource Label: Relation Group: SrcInfo Data: https://galacticamedia.com/index.php/gmd/article/view/703; https://doaj.org/toc/2658-7734 – Name: DOI Label: DOI Group: ID Data: 10.46539/gmd.v7i4.703 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://doaj.org/article/5e2c306ac49e4b489d2f2eaf1687109c" linkWindow="_blank">https://doaj.org/article/5e2c306ac49e4b489d2f2eaf1687109c</link> – Name: AN Label: Accession Number Group: ID Data: edsdoj.5e2c306ac49e4b489d2f2eaf1687109c |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.46539/gmd.v7i4.703 Languages: – Text: English – Text: Russian PhysicalDescription: Pagination: PageCount: 18 StartPage: 109 Subjects: – SubjectFull: existence Type: general – SubjectFull: emotional design Type: general – SubjectFull: affect Type: general – SubjectFull: physicality Type: general – SubjectFull: bicameral mentality Type: general – SubjectFull: emoocracy Type: general – SubjectFull: writing machines Type: general – SubjectFull: speculative design Type: general – SubjectFull: ontology of numbers Type: general – SubjectFull: production of presence Type: general – SubjectFull: biomorphism Type: general – SubjectFull: Communication. Mass media Type: general – SubjectFull: P87-96 Type: general Titles: – TitleFull: Datarsis — the Catharsis of the Digital Age, or How Platforms Define Emotional Experiences Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Konstantin A. Ocheretyany IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 26587734 Numbering: – Type: volume Value: 7 – Type: issue Value: 4 Titles: – TitleFull: Галактика медиа: журнал медиа исследований Type: main |
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