3D animation of Java program execution for teaching object oriented concepts

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Název: 3D animation of Java program execution for teaching object oriented concepts
Autoři: Tim Storer
Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Zdroj: http://www.dcs.st-and.ac.uk/~tws/research/papers/storer06joopa.pdf.
Informace o vydavateli: Press
Sbírka: CiteSeerX
Popis: The successful teaching of the object oriented programming paradigm has been identified as a difficult task. Coupled with the difficulty of conveying abstract concepts in general to students, is the complexity of the object oriented paradigm itself. A common approach to conveying complex abstract notions (such as algorithms or data structures) is the use of visualisations. This paper describes the and the design and implementation of the JOOPA2 tool for animation of the execution of simple object oriented (Java) programs in a 3D environment. The tool was developed for the purpose of supporting the teaching of object oriented concepts in an introductory level programming course. 1
Druh dokumentu: text
Popis souboru: application/pdf
Jazyk: English
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.116.1359
Dostupnost: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.116.1359
http://www.dcs.st-and.ac.uk/~tws/research/papers/storer06joopa.pdf
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Přístupové číslo: edsbas.AD91950C
Databáze: BASE
Popis
Abstrakt:The successful teaching of the object oriented programming paradigm has been identified as a difficult task. Coupled with the difficulty of conveying abstract concepts in general to students, is the complexity of the object oriented paradigm itself. A common approach to conveying complex abstract notions (such as algorithms or data structures) is the use of visualisations. This paper describes the and the design and implementation of the JOOPA2 tool for animation of the execution of simple object oriented (Java) programs in a 3D environment. The tool was developed for the purpose of supporting the teaching of object oriented concepts in an introductory level programming course. 1