Interconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server model

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Název: Interconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server model
Autoři: Kotsilieris, T., Karetsos, G. T., Anagnostopoulos, I., Dimopoulou, N. A.
Zdroj: http://www.scopus.com/inward/record.url?eid=2-s2.0-84908191695&partnerID=40&md5=c828e2cdc3ec1e03eda50d884db238f1.
Rok vydání: 2014
Sbírka: University of Thessaly Institutional Repository / Ιδρυματικό Αποθετήριο Πανεπιστημίου Θεσσαλίας
Témata: 3D virtual worlds, Distributed information systems, Metabot, Mobile agents, Client-server models, Distributed virtual worlds
Popis: Virtual Worlds evolution is breaking the barriers of virtual isolation, thus allowing users to participate in geographically dispersed and culturally diverse places. At the same time, mobile agents have been established as a solid programming method for heterogeneous networking and computing environments. Our work focuses on the definition of a distributed Virtual World reference platform for enhanced users' experience. Towards interconnecting virtual worlds with mobile agents, we have further enriched the concept of a human-like appearance avatar. We propose two distributed virtual world architectures, namely loose and tight. In parallel, we present a relevant implementation scheme along with experimental results that prove the performance enhancements achieved against the classic client/server model. © 2014 John Wiley & Sons, Ltd.
Druh dokumentu: article in journal/newspaper
Jazyk: unknown
ISSN: 15464261
Relation: http://hdl.handle.net/11615/29726
DOI: 10.1002/cav.1623
Dostupnost: http://hdl.handle.net/11615/29726
https://doi.org/10.1002/cav.1623
Přístupové číslo: edsbas.58CAB38F
Databáze: BASE
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  Data: Interconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server model
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  Data: <searchLink fieldCode="AR" term="%22Kotsilieris%2C+T%2E%22">Kotsilieris, T.</searchLink><br /><searchLink fieldCode="AR" term="%22Karetsos%2C+G%2E+T%2E%22">Karetsos, G. T.</searchLink><br /><searchLink fieldCode="AR" term="%22Anagnostopoulos%2C+I%2E%22">Anagnostopoulos, I.</searchLink><br /><searchLink fieldCode="AR" term="%22Dimopoulou%2C+N%2E+A%2E%22">Dimopoulou, N. A.</searchLink>
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  Data: Virtual Worlds evolution is breaking the barriers of virtual isolation, thus allowing users to participate in geographically dispersed and culturally diverse places. At the same time, mobile agents have been established as a solid programming method for heterogeneous networking and computing environments. Our work focuses on the definition of a distributed Virtual World reference platform for enhanced users' experience. Towards interconnecting virtual worlds with mobile agents, we have further enriched the concept of a human-like appearance avatar. We propose two distributed virtual world architectures, namely loose and tight. In parallel, we present a relevant implementation scheme along with experimental results that prove the performance enhancements achieved against the classic client/server model. © 2014 John Wiley & Sons, Ltd.
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