Interconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server model

Gespeichert in:
Bibliographische Detailangaben
Titel: Interconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server model
Autoren: Kotsilieris, T., Karetsos, G. T., Anagnostopoulos, I., Dimopoulou, N. A.
Quelle: http://www.scopus.com/inward/record.url?eid=2-s2.0-84908191695&partnerID=40&md5=c828e2cdc3ec1e03eda50d884db238f1.
Publikationsjahr: 2014
Bestand: University of Thessaly Institutional Repository / Ιδρυματικό Αποθετήριο Πανεπιστημίου Θεσσαλίας
Schlagwörter: 3D virtual worlds, Distributed information systems, Metabot, Mobile agents, Client-server models, Distributed virtual worlds
Beschreibung: Virtual Worlds evolution is breaking the barriers of virtual isolation, thus allowing users to participate in geographically dispersed and culturally diverse places. At the same time, mobile agents have been established as a solid programming method for heterogeneous networking and computing environments. Our work focuses on the definition of a distributed Virtual World reference platform for enhanced users' experience. Towards interconnecting virtual worlds with mobile agents, we have further enriched the concept of a human-like appearance avatar. We propose two distributed virtual world architectures, namely loose and tight. In parallel, we present a relevant implementation scheme along with experimental results that prove the performance enhancements achieved against the classic client/server model. © 2014 John Wiley & Sons, Ltd.
Publikationsart: article in journal/newspaper
Sprache: unknown
ISSN: 15464261
Relation: http://hdl.handle.net/11615/29726
DOI: 10.1002/cav.1623
Verfügbarkeit: http://hdl.handle.net/11615/29726
https://doi.org/10.1002/cav.1623
Dokumentencode: edsbas.58CAB38F
Datenbank: BASE
Beschreibung
Abstract:Virtual Worlds evolution is breaking the barriers of virtual isolation, thus allowing users to participate in geographically dispersed and culturally diverse places. At the same time, mobile agents have been established as a solid programming method for heterogeneous networking and computing environments. Our work focuses on the definition of a distributed Virtual World reference platform for enhanced users' experience. Towards interconnecting virtual worlds with mobile agents, we have further enriched the concept of a human-like appearance avatar. We propose two distributed virtual world architectures, namely loose and tight. In parallel, we present a relevant implementation scheme along with experimental results that prove the performance enhancements achieved against the classic client/server model. © 2014 John Wiley & Sons, Ltd.
ISSN:15464261
DOI:10.1002/cav.1623