USE OF DIGITAL TOOLS, EFFECTIVE PRACTICES IN THE PROCESS OF FORMING MATHEMATICAL AND INFORMATION AND COMMUNICATION COMPETENCES OF STUDENTS

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Názov: USE OF DIGITAL TOOLS, EFFECTIVE PRACTICES IN THE PROCESS OF FORMING MATHEMATICAL AND INFORMATION AND COMMUNICATION COMPETENCES OF STUDENTS
Zdroj: Youth & market; No. 4/236 (2025); 17-21
Молодь і ринок; № 4/236 (2025); 17-21
Informácie o vydavateľovi: Дрогобицький державний педагогічний університет імені Івана Франка, 2025.
Rok vydania: 2025
Predmety: digital technologies, mathematical competence, information and communication competence, digital tools, interactive learning, gamification, adaptive educational systems, online platform, mathematical simulators, virtual laboratories, digital literacy, critical thinking, personalized learning, цифрові технології, математична компетентність, інформаційно-комунікаційна компетентність, цифрові інструменти, інтерактивне навчання, гейміфікація, адаптивні освітні системи, онлайн-платформи, математичні симулятори, віртуальні лабораторії, цифрова грамотність, критичне мислення, персоналізоване навчання, цифрова безпека, освітні ресурси
Popis: In the modern educational environment, digital technologies are an integral part of the educational process, facilitating the formation of key competences, including mathematical and information and communication. The use of digital tools not only expands the possibilities of traditional learning but also allows you to adapt the educational process to the individual needs of the child. The article considers the basic digital technologies used in the formation of mathematical and information and communication competences of students, including graphic calculators, mathematical simulators, online platforms for independent learning and software for solving mathematical problems. Particular attention is paid to the use of interactive teaching methods such as virtual laboratories, adaptive educational systems, interactive whiteboards and mobile applications that provide students with the opportunity to absorb material at their own pace and in various formats. Separate emphasis is on the influence of gamification on the educational process. The use of game technologies in learning helps to increase students’ motivation, involve them in active knowledge and consolidate acquired knowledge in the form of entertaining and interactive tasks. The most effective platforms that use gamification, such as Prodigy Math, Kahoot, Mathletics, which allow students to compete, receive rewards and develop skills through the game process, are analyzed. The article also considers the use of online platforms for joint training, cloud services, digital communication tools that contribute to the development of collaboration skills, teamwork, analysis and information in digital format. It is also noted that the active use of digital resources in learning increases the level of digital literacy and teaches students to critically evaluate the information that is necessary in the modern information society. In addition to the positive aspects, the article analyzes the potential challenges for the use of digital technologies in learning, including digital safety issues, the risk of reducing personal interaction between students and teachers, as well as the need to expand the methodological training of teachers for the effective use of technological resources in the educational process. The conclusions emphasize that digital technologies create new learning opportunities, improve their quality and efficiency, develop the necessary skills and prepare students for future professional activity in a digital society. However, the successful implementation of these technologies requires a comprehensive approach, which includes proper methodological support, training of teachers and ensuring equal access to digital resources.
У сучасному освітньому середовищі цифрові технології виступають невід’ємним елементом навчального процесу, сприяючи формуванню ключових компетентностей, зокрема математичної та інформаційно-комунікаційної. Автори висвітлили основні цифрові технології, що застосовуються у формуванні математичної та інформаційно-комунікаційної компетентностей учнів, серед яких графічні калькулятори, математичні симулятори, онлайн-платформи для самостійного навчання та програмне забезпечення для розв’язування математичних задач. У статті розкрито використання онлайн-платформ для спільного навчання, хмарних сервісів, цифрових комунікаційних інструментів, які сприяють розвитку навичок співпраці, роботи в команді, аналізу та представлення інформації у цифровому форматі.
Druh dokumentu: Article
Popis súboru: application/pdf
Jazyk: Ukrainian
ISSN: 2308-4634
2617-0825
Prístupová URL adresa: http://mir.dspu.edu.ua/article/view/329000
Rights: CC BY NC SA
Prístupové číslo: edsair.scientific.p..78f5cfda751e4bc2b45a5eb61f7b1bc6
Databáza: OpenAIRE
Popis
Abstrakt:In the modern educational environment, digital technologies are an integral part of the educational process, facilitating the formation of key competences, including mathematical and information and communication. The use of digital tools not only expands the possibilities of traditional learning but also allows you to adapt the educational process to the individual needs of the child. The article considers the basic digital technologies used in the formation of mathematical and information and communication competences of students, including graphic calculators, mathematical simulators, online platforms for independent learning and software for solving mathematical problems. Particular attention is paid to the use of interactive teaching methods such as virtual laboratories, adaptive educational systems, interactive whiteboards and mobile applications that provide students with the opportunity to absorb material at their own pace and in various formats. Separate emphasis is on the influence of gamification on the educational process. The use of game technologies in learning helps to increase students’ motivation, involve them in active knowledge and consolidate acquired knowledge in the form of entertaining and interactive tasks. The most effective platforms that use gamification, such as Prodigy Math, Kahoot, Mathletics, which allow students to compete, receive rewards and develop skills through the game process, are analyzed. The article also considers the use of online platforms for joint training, cloud services, digital communication tools that contribute to the development of collaboration skills, teamwork, analysis and information in digital format. It is also noted that the active use of digital resources in learning increases the level of digital literacy and teaches students to critically evaluate the information that is necessary in the modern information society. In addition to the positive aspects, the article analyzes the potential challenges for the use of digital technologies in learning, including digital safety issues, the risk of reducing personal interaction between students and teachers, as well as the need to expand the methodological training of teachers for the effective use of technological resources in the educational process. The conclusions emphasize that digital technologies create new learning opportunities, improve their quality and efficiency, develop the necessary skills and prepare students for future professional activity in a digital society. However, the successful implementation of these technologies requires a comprehensive approach, which includes proper methodological support, training of teachers and ensuring equal access to digital resources.<br />У сучасному освітньому середовищі цифрові технології виступають невід’ємним елементом навчального процесу, сприяючи формуванню ключових компетентностей, зокрема математичної та інформаційно-комунікаційної. Автори висвітлили основні цифрові технології, що застосовуються у формуванні математичної та інформаційно-комунікаційної компетентностей учнів, серед яких графічні калькулятори, математичні симулятори, онлайн-платформи для самостійного навчання та програмне забезпечення для розв’язування математичних задач. У статті розкрито використання онлайн-платформ для спільного навчання, хмарних сервісів, цифрових комунікаційних інструментів, які сприяють розвитку навичок співпраці, роботи в команді, аналізу та представлення інформації у цифровому форматі.
ISSN:23084634
26170825