Informační systém pro správu Středoškolské Ligy Ultimate Frisbee

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Název: Informační systém pro správu Středoškolské Ligy Ultimate Frisbee
Autoři: Števko, Martin
Přispěvatelé: Hnětynka, Petr, Škoda, Petr
Informace o vydavateli: 2024.
Rok vydání: 2024
Témata: informačný systém|šport|súťaž|liga|ultimate frisbee, information system|sport|competition|league|ultimate frisbee
Popis: The goal of the thesis is the implementation of software designed to help with the organization of the High School Ultimate Frisbee League (SLU). The system provides the management of users and their authorizations, as well as the management of seasons and tournaments, which also include the management of teams, schedules, matches and their results. The creation of schedules is automated in the information system using predefined templates. In addition to the typical score, the sport of Ultimate Frisbee also has a so-called SOTG score, i.e. Spirit of the Game, which brings specific requirements for a suitable information system. Therefore, the SLU information system also implements a pluggable way of entering this type of score. The work was created according to the specific requirements of the aforementioned league and will also be used in practice.
Druh dokumentu: Bachelor thesis
Jazyk: Slovak
Přístupová URL adresa: http://www.nusl.cz/ntk/nusl-654377
Přístupové číslo: edsair.od......2186..cbd6fb6f8f598a4977a953c95ade67dc
Databáze: OpenAIRE
Popis
Abstrakt:The goal of the thesis is the implementation of software designed to help with the organization of the High School Ultimate Frisbee League (SLU). The system provides the management of users and their authorizations, as well as the management of seasons and tournaments, which also include the management of teams, schedules, matches and their results. The creation of schedules is automated in the information system using predefined templates. In addition to the typical score, the sport of Ultimate Frisbee also has a so-called SOTG score, i.e. Spirit of the Game, which brings specific requirements for a suitable information system. Therefore, the SLU information system also implements a pluggable way of entering this type of score. The work was created according to the specific requirements of the aforementioned league and will also be used in practice.