Moving with method: using cards in movement-based design
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| Title: | Moving with method: using cards in movement-based design |
|---|---|
| Authors: | Annika Waern, Lars Elbæk, Robby van Delden, José María Font Fernandez, Perttu Hämäläinen, Maximus D Kaos, Elena Márquez Segura, Maria Normark, Dees Postma, Dennis Reidsma, Lærke Schjødt Rasmussen, Ana Tajadura-Jiménez, Laia Turmo Vidal, José Manuel Vega-Cebrián, Rasmus Vestergaard Andersen |
| Contributors: | Department of Art and Media, Department of Computer Science, Computer Science Professors, Computer Science - Visual Computing (VisualComputing) - Research area, Professorship Hämäläinen Perttu, Uppsala University, University of Southern Denmark, University of Twente, Malmö University, Universidad Carlos III de Madrid, KTH Royal Institute of Technology, Aalto-yliopisto, Aalto University |
| Source: | Interacting with Computers. |
| Publisher Information: | Oxford University Press (OUP), 2025. |
| Publication Year: | 2025 |
| Subject Terms: | Movement-based interaction, Design cards, Movement-based design, Sports and health, Movement-based design methods |
| Description: | Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body in movement, these methods have the potential to explore a richer, more intuitive, and immersive user experience. A recent project MeCaMinD1 brought together researchers from interaction and sports design to explore, collect, and document movement-based methods and make them practically useful across domains. The methods were explored through a series of workshops, furthering the team’s understanding of their use and practical applicability. This understanding was compiled into a set of design cards that we present here. We discuss the experience of using the resulting cards in movement-based design sessions. We found that while the cards are mostly used in designing, planning, and preparing sessions, they also function as support during the design sessions, used by both facilitators and participants. Based on a final ideation session with both novice and experienced facilitators, we sketch ways to support managing the cards during sessions, integrating them with movement and physical action. |
| Document Type: | Article |
| File Description: | application/pdf |
| Language: | English |
| ISSN: | 1873-7951 0953-5438 |
| DOI: | 10.1093/iwc/iwaf006 |
| Access URL: | https://aaltodoc.aalto.fi/handle/123456789/138597 |
| Rights: | CC BY NC |
| Accession Number: | edsair.doi.dedup.....df8c2d10b9b3f524bca5b5970d0d0f85 |
| Database: | OpenAIRE |
| Abstract: | Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body in movement, these methods have the potential to explore a richer, more intuitive, and immersive user experience. A recent project MeCaMinD1 brought together researchers from interaction and sports design to explore, collect, and document movement-based methods and make them practically useful across domains. The methods were explored through a series of workshops, furthering the team’s understanding of their use and practical applicability. This understanding was compiled into a set of design cards that we present here. We discuss the experience of using the resulting cards in movement-based design sessions. We found that while the cards are mostly used in designing, planning, and preparing sessions, they also function as support during the design sessions, used by both facilitators and participants. Based on a final ideation session with both novice and experienced facilitators, we sketch ways to support managing the cards during sessions, integrating them with movement and physical action. |
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| ISSN: | 18737951 09535438 |
| DOI: | 10.1093/iwc/iwaf006 |
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