Impact of Information Placement and User Representations in VR on Performance and Embodiment
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| Titel: | Impact of Information Placement and User Representations in VR on Performance and Embodiment |
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| Autoren: | Sofia Seinfeld, Tiare Feuchtner, Johannes Pinzek, Jorg Muller |
| Quelle: | Seinfeld, S, Feuchtner, T, Pinzek, J & Müller, J 2022, 'Impact of Information Placement and User Representations in VR on Performance and Embodiment', IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 3, pp. 1545-1556. https://doi.org/10.1109/TVCG.2020.3021342 IEEE Transactions on Visualization and Computer Graphics |
| Publication Status: | Preprint |
| Verlagsinformationen: | Institute of Electrical and Electronics Engineers (IEEE), 2022. |
| Publikationsjahr: | 2022 |
| Schlagwörter: | cognition, FOS: Computer and information sciences, 05 social sciences, Computer Science - Human-Computer Interaction, Virtual Reality, notifications, 02 engineering and technology, Hand, Human-Computer Interaction (cs.HC), Human-Computer Interaction, User Representation, Cognition, body ownership, Computer Graphics, 0202 electrical engineering, electronic engineering, information engineering, virtual reality, Humans, Virtual Reality, Notifications, Attention, Near Space, Virtual Representations, Input Devices, 0501 psychology and cognitive sciences, dual-task paradigm, visual processing, H.5.m |
| Beschreibung: | Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance. |
| Publikationsart: | Article |
| Dateibeschreibung: | application/pdf |
| ISSN: | 2160-9306 1077-2626 |
| DOI: | 10.1109/tvcg.2020.3021342 |
| DOI: | 10.48550/arxiv.2002.12007 |
| Zugangs-URL: | https://ieeexplore.ieee.org/ielx7/2945/4359476/09185034.pdf https://pubmed.ncbi.nlm.nih.gov/32877336 http://arxiv.org/abs/2002.12007 https://dblp.uni-trier.de/db/journals/corr/corr2002.html#abs-2002-12007 https://www.ncbi.nlm.nih.gov/pubmed/32877336 https://ieeexplore.ieee.org/document/9185034/ https://arxiv.org/pdf/2002.12007.pdf https://arxiv.org/abs/2002.12007 http://ui.adsabs.harvard.edu/abs/2020arXiv200212007S/abstract https://pure.au.dk/ws/files/196502275/seinfeld_2020_TVCG_information_placement.pdf http://nbn-resolving.de/urn:nbn:de:bsz:352-2-mbjjjab792y08 https://pure.au.dk/ws/files/196502275/seinfeld_2020_TVCG_information_placement.pdf https://doi.org/10.1109/TVCG.2020.3021342 https://pure.au.dk/portal/en/publications/29a35f3f-9f77-440a-9289-1130631bdeb3 http://www.scopus.com/inward/record.url?scp=85101759293&partnerID=8YFLogxK |
| Rights: | CC BY |
| Dokumentencode: | edsair.doi.dedup.....bdde469ac724f2ad88c92c29ad4c65d3 |
| Datenbank: | OpenAIRE |
| Abstract: | Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance. |
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| ISSN: | 21609306 10772626 |
| DOI: | 10.1109/tvcg.2020.3021342 |
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