Impact of Information Placement and User Representations in VR on Performance and Embodiment

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Titel: Impact of Information Placement and User Representations in VR on Performance and Embodiment
Autoren: Sofia Seinfeld, Tiare Feuchtner, Johannes Pinzek, Jorg Muller
Quelle: Seinfeld, S, Feuchtner, T, Pinzek, J & Müller, J 2022, 'Impact of Information Placement and User Representations in VR on Performance and Embodiment', IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 3, pp. 1545-1556. https://doi.org/10.1109/TVCG.2020.3021342
IEEE Transactions on Visualization and Computer Graphics
Publication Status: Preprint
Verlagsinformationen: Institute of Electrical and Electronics Engineers (IEEE), 2022.
Publikationsjahr: 2022
Schlagwörter: cognition, FOS: Computer and information sciences, 05 social sciences, Computer Science - Human-Computer Interaction, Virtual Reality, notifications, 02 engineering and technology, Hand, Human-Computer Interaction (cs.HC), Human-Computer Interaction, User Representation, Cognition, body ownership, Computer Graphics, 0202 electrical engineering, electronic engineering, information engineering, virtual reality, Humans, Virtual Reality, Notifications, Attention, Near Space, Virtual Representations, Input Devices, 0501 psychology and cognitive sciences, dual-task paradigm, visual processing, H.5.m
Beschreibung: Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance.
Publikationsart: Article
Dateibeschreibung: application/pdf
ISSN: 2160-9306
1077-2626
DOI: 10.1109/tvcg.2020.3021342
DOI: 10.48550/arxiv.2002.12007
Zugangs-URL: https://ieeexplore.ieee.org/ielx7/2945/4359476/09185034.pdf
https://pubmed.ncbi.nlm.nih.gov/32877336
http://arxiv.org/abs/2002.12007
https://dblp.uni-trier.de/db/journals/corr/corr2002.html#abs-2002-12007
https://www.ncbi.nlm.nih.gov/pubmed/32877336
https://ieeexplore.ieee.org/document/9185034/
https://arxiv.org/pdf/2002.12007.pdf
https://arxiv.org/abs/2002.12007
http://ui.adsabs.harvard.edu/abs/2020arXiv200212007S/abstract
https://pure.au.dk/ws/files/196502275/seinfeld_2020_TVCG_information_placement.pdf
http://nbn-resolving.de/urn:nbn:de:bsz:352-2-mbjjjab792y08
https://pure.au.dk/ws/files/196502275/seinfeld_2020_TVCG_information_placement.pdf
https://doi.org/10.1109/TVCG.2020.3021342
https://pure.au.dk/portal/en/publications/29a35f3f-9f77-440a-9289-1130631bdeb3
http://www.scopus.com/inward/record.url?scp=85101759293&partnerID=8YFLogxK
Rights: CC BY
Dokumentencode: edsair.doi.dedup.....bdde469ac724f2ad88c92c29ad4c65d3
Datenbank: OpenAIRE
Beschreibung
Abstract:Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a user study and further explore the impact of the user's representation during interaction. We also analyze how embodiment and motor performance are influenced by these factors. In a dual-task paradigm, participants executed a motor task, either through virtual hands, virtual controllers, or a keyboard. Simultaneously, they detected visual stimuli appearing in different locations. We found that, while actively performing a motor task in the virtual environment, performance in detecting additional visual stimuli is higher when presented near the user's body. This effect is independent of how the user is represented and only occurs when the user is also engaged in a secondary task. We further found improved motor performance and increased embodiment when interacting through virtual tools and hands in VR, compared to interacting with a keyboard. This study contributes to better understanding the detectability of visual content in VR, depending on its location in the virtual environment, as well as the impact of different user representations on information processing, embodiment, and motor performance.
ISSN:21609306
10772626
DOI:10.1109/tvcg.2020.3021342