What's Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm

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Bibliographic Details
Title: What's Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm
Authors: Kaethler, Mark
Publisher Information: 2020.
Publication Year: 2020
Subject Terms: Video games, Shakespeare, William, 1564-1616, 06 humanities and the arts, Theater, 01 natural sciences, 0604 arts, 0105 earth and related environmental sciences
Description: This conference paper represents a work in progress on interface in the videogame Life Is Strange: Before the Storm's adaptation of Shakespeare's The Tempest. By observing the ways in which the user is able to make Shakespeare's work their own, this paper argues that the failure and reimagining of the early modern work is celebrated and that in spite of the choice-based game's limitations, the interfacing of theatre and game offers the user the ability to revise Shakespeare in ways that Bonnie Ruberg has theorized make videogames queer.
Document Type: Article
Language: English
DOI: 10.17613/gvkt-6311
DOI: 10.17613/f9k6g-5bt83
Accession Number: edsair.doi.dedup.....7d1c1c3a76824b51e874b2c7f2f22a5b
Database: OpenAIRE
Description
Abstract:This conference paper represents a work in progress on interface in the videogame Life Is Strange: Before the Storm's adaptation of Shakespeare's The Tempest. By observing the ways in which the user is able to make Shakespeare's work their own, this paper argues that the failure and reimagining of the early modern work is celebrated and that in spite of the choice-based game's limitations, the interfacing of theatre and game offers the user the ability to revise Shakespeare in ways that Bonnie Ruberg has theorized make videogames queer.
DOI:10.17613/gvkt-6311