Visualising tsunami evacuation modelling using Virtual Reality: New Brighton case study

Uloženo v:
Podrobná bibliografie
Název: Visualising tsunami evacuation modelling using Virtual Reality: New Brighton case study
Autoři: Khan, Humayun, Nilsson, Daniel, Harding, Nicholas
Informace o vydavateli: University of Canterbury, Christchurch, New Zealand, 2025.
Rok vydání: 2025
Témata: visualisation, Unity, Tsunami, 33 - Built environment and design::3303 - Design::330303 - Design for disaster relief, 35 - Commerce, management, tourism and services::3507 - Strategy, management and organisational behaviour::350703 - Disaster and emergency management, 46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality, evacuation modelling, Head Mounted Display, Virtual Reality (VR), New Brighton
Popis: This technical report describes the process of Virtual Reality (VR) visualisation of agent based tsunami evacuation modelling results for New Brighton in Christchurch, New Zealand. The visualisation is a part of the MBIE Smart Ideas project called “Agent models of tsunami evacuation behaviour to improve planning and preparedness”, which is led by GNS Science/Te Pū Ao. In the report, it is described how the terrain and movement of agents (people) was generated, and how simulation results can be visualised in VR using a Head Mounted Display (HMD). In an appendix to the report, it is described how to install and run the VR visualiser.
Druh dokumentu: Report
DOI: 10.26021/15867
Přístupové číslo: edsair.doi...........c50ce39dcc291208ff379d816ddc0431
Databáze: OpenAIRE
Popis
Abstrakt:This technical report describes the process of Virtual Reality (VR) visualisation of agent based tsunami evacuation modelling results for New Brighton in Christchurch, New Zealand. The visualisation is a part of the MBIE Smart Ideas project called “Agent models of tsunami evacuation behaviour to improve planning and preparedness”, which is led by GNS Science/Te Pū Ao. In the report, it is described how the terrain and movement of agents (people) was generated, and how simulation results can be visualised in VR using a Head Mounted Display (HMD). In an appendix to the report, it is described how to install and run the VR visualiser.
DOI:10.26021/15867