Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung.
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| Názov: | Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung. |
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| Autori: | Fouché, Mienke |
| Zdroj: | Games & Culture; Jan2026, Vol. 21 Issue 1, p3-26, 24p |
| Predmety: | VIDEO game design, USER experience, VIDEO games, AFFECT (Psychology), THEMATIC analysis |
| Abstrakt: | Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players' experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.'s player–video game interactions and Nealen et al.'s minimalist video game design characteristics and observed through affect theory to consider how bodies (video games) affect other bodies (players). A selection of player reviews was thematically analyzed, and three video streams were observed and analyzed. Results demonstrate that most players were affected as the developer intended using obfuscation, deliberately clumsy mechanics, and unique gameplay pacing. This article contributes to the field of minimalist design by filling the gap of player experiences of minimalist game design. This is useful to video game designers, minimalist designers, interactive experience designers, scenographers, or environmental design specialists. [ABSTRACT FROM AUTHOR] |
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| Databáza: | Complementary Index |
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| Items | – Name: Title Label: Title Group: Ti Data: Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Fouché%2C+Mienke%22">Fouché, Mienke</searchLink> – Name: TitleSource Label: Source Group: Src Data: Games & Culture; Jan2026, Vol. 21 Issue 1, p3-26, 24p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22VIDEO+game+design%22">VIDEO game design</searchLink><br /><searchLink fieldCode="DE" term="%22USER+experience%22">USER experience</searchLink><br /><searchLink fieldCode="DE" term="%22VIDEO+games%22">VIDEO games</searchLink><br /><searchLink fieldCode="DE" term="%22AFFECT+%28Psychology%29%22">AFFECT (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22THEMATIC+analysis%22">THEMATIC analysis</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players' experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.'s player–video game interactions and Nealen et al.'s minimalist video game design characteristics and observed through affect theory to consider how bodies (video games) affect other bodies (players). A selection of player reviews was thematically analyzed, and three video streams were observed and analyzed. Results demonstrate that most players were affected as the developer intended using obfuscation, deliberately clumsy mechanics, and unique gameplay pacing. This article contributes to the field of minimalist design by filling the gap of player experiences of minimalist game design. This is useful to video game designers, minimalist designers, interactive experience designers, scenographers, or environmental design specialists. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Games & Culture is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/15554120241235437 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 24 StartPage: 3 Subjects: – SubjectFull: VIDEO game design Type: general – SubjectFull: USER experience Type: general – SubjectFull: VIDEO games Type: general – SubjectFull: AFFECT (Psychology) Type: general – SubjectFull: THEMATIC analysis Type: general Titles: – TitleFull: Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Fouché, Mienke IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: Jan2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 15554120 Numbering: – Type: volume Value: 21 – Type: issue Value: 1 Titles: – TitleFull: Games & Culture Type: main |
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