Curiosity-Driven Exploration in Reinforcement Learning: An Adaptive Self-Supervised Learning Approach for Playing Action Games.
Uložené v:
| Názov: | Curiosity-Driven Exploration in Reinforcement Learning: An Adaptive Self-Supervised Learning Approach for Playing Action Games. |
|---|---|
| Autori: | Farooq, Sehar Shahzad, Rahman, Hameedur, Abdul Wahid, Samiya, Alyan Ansari, Muhammad, Abdul Wahid, Saira, Lee, Hosu |
| Zdroj: | Computers (2073-431X); Oct2025, Vol. 14 Issue 10, p434, 25p |
| Predmety: | REINFORCEMENT learning, INTRINSIC motivation, ACTION & adventure films, MACHINE learning, PLAY environments, LEARNING by discovery |
| Abstrakt: | Games are considered a suitable and standard benchmark for checking the performance of artificial intelligence-based algorithms in terms of training, evaluating, and comparing the performance of AI agents. In this research, an application of the Intrinsic Curiosity Module (ICM) and the Asynchronous Advantage Actor–Critic (A3C) algorithm is explored using action games. Having been proven successful in several gaming environments, its effectiveness in action games is rarely explored. Providing efficient learning and adaptation facilities, this research aims to assess whether integrating ICM with A3C promotes curiosity-driven explorations and adaptive learning in action games. Using the MAME Toolkit library, we interface with the game environments, preprocess game screens to focus on relevant visual elements, and create diverse game episodes for training. The A3C policy is optimized using the Proximal Policy Optimization (PPO) algorithm with tuned hyperparameters. Comparisons are made with baseline methods, including vanilla A3C, ICM with pixel-based predictions, and state-of-the-art exploration techniques. Additionally, we evaluate the agent's generalization capability in separate environments. The results demonstrate that ICM and A3C effectively promote curiosity-driven exploration in action games, with the agent learning exploration behaviors without relying solely on external rewards. Notably, we also observed an improved efficiency and learning speed compared to baseline approaches. This research contributes to curiosity-driven exploration in reinforcement learning-based virtual environments and provides insights into the exploration of complex action games. Successfully applying ICM and A3C in action games presents exciting opportunities for adaptive learning and efficient exploration in challenging real-world environments. [ABSTRACT FROM AUTHOR] |
| Copyright of Computers (2073-431X) is the property of MDPI and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Databáza: | Complementary Index |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://resolver.ebscohost.com/openurl?sid=EBSCO:edb&genre=article&issn=2073431X&ISBN=&volume=14&issue=10&date=20251001&spage=434&pages=434-458&title=Computers (2073-431X)&atitle=Curiosity-Driven%20Exploration%20in%20Reinforcement%20Learning%3A%20An%20Adaptive%20Self-Supervised%20Learning%20Approach%20for%20Playing%20Action%20Games.&aulast=Farooq%2C%20Sehar%20Shahzad&id=DOI:10.3390/computers14100434 Name: Full Text Finder Category: fullText Text: Full Text Finder Icon: https://imageserver.ebscohost.com/branding/images/FTF.gif MouseOverText: Full Text Finder – Url: https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=EBSCO&SrcAuth=EBSCO&DestApp=WOS&ServiceName=TransferToWoS&DestLinkType=GeneralSearchSummary&Func=Links&author=Farooq%20SS Name: ISI Category: fullText Text: Nájsť tento článok vo Web of Science Icon: https://imagesrvr.epnet.com/ls/20docs.gif MouseOverText: Nájsť tento článok vo Web of Science |
|---|---|
| Header | DbId: edb DbLabel: Complementary Index An: 188998601 RelevancyScore: 1082 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 1082.1455078125 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Curiosity-Driven Exploration in Reinforcement Learning: An Adaptive Self-Supervised Learning Approach for Playing Action Games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Farooq%2C+Sehar+Shahzad%22">Farooq, Sehar Shahzad</searchLink><br /><searchLink fieldCode="AR" term="%22Rahman%2C+Hameedur%22">Rahman, Hameedur</searchLink><br /><searchLink fieldCode="AR" term="%22Abdul+Wahid%2C+Samiya%22">Abdul Wahid, Samiya</searchLink><br /><searchLink fieldCode="AR" term="%22Alyan+Ansari%2C+Muhammad%22">Alyan Ansari, Muhammad</searchLink><br /><searchLink fieldCode="AR" term="%22Abdul+Wahid%2C+Saira%22">Abdul Wahid, Saira</searchLink><br /><searchLink fieldCode="AR" term="%22Lee%2C+Hosu%22">Lee, Hosu</searchLink> – Name: TitleSource Label: Source Group: Src Data: Computers (2073-431X); Oct2025, Vol. 14 Issue 10, p434, 25p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22REINFORCEMENT+learning%22">REINFORCEMENT learning</searchLink><br /><searchLink fieldCode="DE" term="%22INTRINSIC+motivation%22">INTRINSIC motivation</searchLink><br /><searchLink fieldCode="DE" term="%22ACTION+%26+adventure+films%22">ACTION & adventure films</searchLink><br /><searchLink fieldCode="DE" term="%22MACHINE+learning%22">MACHINE learning</searchLink><br /><searchLink fieldCode="DE" term="%22PLAY+environments%22">PLAY environments</searchLink><br /><searchLink fieldCode="DE" term="%22LEARNING+by+discovery%22">LEARNING by discovery</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Games are considered a suitable and standard benchmark for checking the performance of artificial intelligence-based algorithms in terms of training, evaluating, and comparing the performance of AI agents. In this research, an application of the Intrinsic Curiosity Module (ICM) and the Asynchronous Advantage Actor–Critic (A3C) algorithm is explored using action games. Having been proven successful in several gaming environments, its effectiveness in action games is rarely explored. Providing efficient learning and adaptation facilities, this research aims to assess whether integrating ICM with A3C promotes curiosity-driven explorations and adaptive learning in action games. Using the MAME Toolkit library, we interface with the game environments, preprocess game screens to focus on relevant visual elements, and create diverse game episodes for training. The A3C policy is optimized using the Proximal Policy Optimization (PPO) algorithm with tuned hyperparameters. Comparisons are made with baseline methods, including vanilla A3C, ICM with pixel-based predictions, and state-of-the-art exploration techniques. Additionally, we evaluate the agent's generalization capability in separate environments. The results demonstrate that ICM and A3C effectively promote curiosity-driven exploration in action games, with the agent learning exploration behaviors without relying solely on external rewards. Notably, we also observed an improved efficiency and learning speed compared to baseline approaches. This research contributes to curiosity-driven exploration in reinforcement learning-based virtual environments and provides insights into the exploration of complex action games. Successfully applying ICM and A3C in action games presents exciting opportunities for adaptive learning and efficient exploration in challenging real-world environments. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Computers (2073-431X) is the property of MDPI and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://erproxy.cvtisr.sk/sfx/access?url=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edb&AN=188998601 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3390/computers14100434 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 25 StartPage: 434 Subjects: – SubjectFull: REINFORCEMENT learning Type: general – SubjectFull: INTRINSIC motivation Type: general – SubjectFull: ACTION & adventure films Type: general – SubjectFull: MACHINE learning Type: general – SubjectFull: PLAY environments Type: general – SubjectFull: LEARNING by discovery Type: general Titles: – TitleFull: Curiosity-Driven Exploration in Reinforcement Learning: An Adaptive Self-Supervised Learning Approach for Playing Action Games. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Farooq, Sehar Shahzad – PersonEntity: Name: NameFull: Rahman, Hameedur – PersonEntity: Name: NameFull: Abdul Wahid, Samiya – PersonEntity: Name: NameFull: Alyan Ansari, Muhammad – PersonEntity: Name: NameFull: Abdul Wahid, Saira – PersonEntity: Name: NameFull: Lee, Hosu IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 2073431X Numbering: – Type: volume Value: 14 – Type: issue Value: 10 Titles: – TitleFull: Computers (2073-431X) Type: main |
| ResultId | 1 |
Full Text Finder
Nájsť tento článok vo Web of Science