Applying a wearable MR-based mobile learning system on museum learning activities for university students.
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| Title: | Applying a wearable MR-based mobile learning system on museum learning activities for university students. |
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| Authors: | Chin, Kai-Yi, Chang, Huai-Ling, Wang, Ching-Sheng |
| Source: | Interactive Learning Environments; Nov2024, Vol. 32 Issue 9, p5744-5765, 22p |
| Subject Terms: | MOBILE learning, MIXED reality, COLLEGE students, WEARABLE technology, COGNITIVE load |
| Abstract: | This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university students were randomly divided into the experimental group (using the wearable MR-based mobile learning system) and the control group (using the conventional mobile learning system). The results show that in the retention and comprehension dimensions of the learning outcome, the experimental group has significantly better learning performance than the control group. The experimental group showed improvements in almost all dimensions of situational interest, except for the challenge dimension, while their extraneous cognitive load was reduced. Furthermore, this study found that the proposed system has a positive influence on museum learning in higher education, and has good potential for improving the conventional mobile learning system and enhancing students' learning performance. The findings of this study can provide a reference for future research on the possibilities of using wearable devices for museum education. [ABSTRACT FROM AUTHOR] |
| Copyright of Interactive Learning Environments is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Complementary Index |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://resolver.ebscohost.com/openurl?sid=EBSCO:edb&genre=article&issn=10494820&ISBN=&volume=32&issue=9&date=20241101&spage=5744&pages=5744-5765&title=Interactive Learning Environments&atitle=Applying%20a%20wearable%20MR-based%20mobile%20learning%20system%20on%20museum%20learning%20activities%20for%20university%20students.&aulast=Chin%2C%20Kai-Yi&id=DOI:10.1080/10494820.2023.2228843 Name: Full Text Finder Category: fullText Text: Full Text Finder Icon: https://imageserver.ebscohost.com/branding/images/FTF.gif MouseOverText: Full Text Finder – Url: https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=EBSCO&SrcAuth=EBSCO&DestApp=WOS&ServiceName=TransferToWoS&DestLinkType=GeneralSearchSummary&Func=Links&author=Chin%20K Name: ISI Category: fullText Text: Nájsť tento článok vo Web of Science Icon: https://imagesrvr.epnet.com/ls/20docs.gif MouseOverText: Nájsť tento článok vo Web of Science |
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| Header | DbId: edb DbLabel: Complementary Index An: 180967774 RelevancyScore: 1007 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 1007.06042480469 |
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| Items | – Name: Title Label: Title Group: Ti Data: Applying a wearable MR-based mobile learning system on museum learning activities for university students. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chin%2C+Kai-Yi%22">Chin, Kai-Yi</searchLink><br /><searchLink fieldCode="AR" term="%22Chang%2C+Huai-Ling%22">Chang, Huai-Ling</searchLink><br /><searchLink fieldCode="AR" term="%22Wang%2C+Ching-Sheng%22">Wang, Ching-Sheng</searchLink> – Name: TitleSource Label: Source Group: Src Data: Interactive Learning Environments; Nov2024, Vol. 32 Issue 9, p5744-5765, 22p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22MOBILE+learning%22">MOBILE learning</searchLink><br /><searchLink fieldCode="DE" term="%22MIXED+reality%22">MIXED reality</searchLink><br /><searchLink fieldCode="DE" term="%22COLLEGE+students%22">COLLEGE students</searchLink><br /><searchLink fieldCode="DE" term="%22WEARABLE+technology%22">WEARABLE technology</searchLink><br /><searchLink fieldCode="DE" term="%22COGNITIVE+load%22">COGNITIVE load</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university students were randomly divided into the experimental group (using the wearable MR-based mobile learning system) and the control group (using the conventional mobile learning system). The results show that in the retention and comprehension dimensions of the learning outcome, the experimental group has significantly better learning performance than the control group. The experimental group showed improvements in almost all dimensions of situational interest, except for the challenge dimension, while their extraneous cognitive load was reduced. Furthermore, this study found that the proposed system has a positive influence on museum learning in higher education, and has good potential for improving the conventional mobile learning system and enhancing students' learning performance. The findings of this study can provide a reference for future research on the possibilities of using wearable devices for museum education. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Interactive Learning Environments is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10494820.2023.2228843 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 22 StartPage: 5744 Subjects: – SubjectFull: MOBILE learning Type: general – SubjectFull: MIXED reality Type: general – SubjectFull: COLLEGE students Type: general – SubjectFull: WEARABLE technology Type: general – SubjectFull: COGNITIVE load Type: general Titles: – TitleFull: Applying a wearable MR-based mobile learning system on museum learning activities for university students. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chin, Kai-Yi – PersonEntity: Name: NameFull: Chang, Huai-Ling – PersonEntity: Name: NameFull: Wang, Ching-Sheng IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: Nov2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 10494820 Numbering: – Type: volume Value: 32 – Type: issue Value: 9 Titles: – TitleFull: Interactive Learning Environments Type: main |
| ResultId | 1 |
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