Ozdamli, F., & Milrich, F. (2023). Positive and Negative Impacts of Gamification on the Fitness Industry. European Journal of Investigation in Health, Psychology & Education (EJIHPE), 13(8), 1411-1422. https://doi.org/10.3390/ejihpe13080103
Citácia podle Chicago (17th ed.)Ozdamli, Fezile, a Fulbert Milrich. "Positive and Negative Impacts of Gamification on the Fitness Industry." European Journal of Investigation in Health, Psychology & Education (EJIHPE) 13, no. 8 (2023): 1411-1422. https://doi.org/10.3390/ejihpe13080103.
Citácia podľa MLA (8th ed.)Ozdamli, Fezile, a Fulbert Milrich. "Positive and Negative Impacts of Gamification on the Fitness Industry." European Journal of Investigation in Health, Psychology & Education (EJIHPE), vol. 13, no. 8, 2023, pp. 1411-1422, https://doi.org/10.3390/ejihpe13080103.