A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies.
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| Název: | A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies. |
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| Autoři: | GARCIA, Fabrício Wickey da Silva, OLIVEIRA, Sandro Ronaldo Bezerra, CARVALHO, Elielton da Costa |
| Zdroj: | Informatics in Education; Jun2023, Vol. 22 Issue 2, p233-255, 23p |
| Témata: | LESSON planning, VIRTUAL classrooms, COURSEWARE, PROBLEM-based learning, STATISTICAL significance, ALGORITHMS, EDUCATIONAL games |
| Abstrakt: | The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties and absorb the contents and skills required. Thus, this work aims to present and discuss the results of a second experiment on the application of a teaching plan composed of several active methodologies (Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Flipped Classroom and Serious Games) in an algorithms subject. Based on this experiment, it was evaluated whether there were learning gains compared to the learning acquired with the traditional method. Finally, an analysis was performed using the two-tailed Student-t approach, used for independent samples, which presented statistically significant results. [ABSTRACT FROM AUTHOR] |
| Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Databáze: | Complementary Index |
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| Header | DbId: edb DbLabel: Complementary Index An: 169904506 RelevancyScore: 950 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 949.674743652344 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22GARCIA%2C+Fabrício+Wickey+da+Silva%22">GARCIA, Fabrício Wickey da Silva</searchLink><br /><searchLink fieldCode="AR" term="%22OLIVEIRA%2C+Sandro+Ronaldo+Bezerra%22">OLIVEIRA, Sandro Ronaldo Bezerra</searchLink><br /><searchLink fieldCode="AR" term="%22CARVALHO%2C+Elielton+da+Costa%22">CARVALHO, Elielton da Costa</searchLink> – Name: TitleSource Label: Source Group: Src Data: Informatics in Education; Jun2023, Vol. 22 Issue 2, p233-255, 23p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22LESSON+planning%22">LESSON planning</searchLink><br /><searchLink fieldCode="DE" term="%22VIRTUAL+classrooms%22">VIRTUAL classrooms</searchLink><br /><searchLink fieldCode="DE" term="%22COURSEWARE%22">COURSEWARE</searchLink><br /><searchLink fieldCode="DE" term="%22PROBLEM-based+learning%22">PROBLEM-based learning</searchLink><br /><searchLink fieldCode="DE" term="%22STATISTICAL+significance%22">STATISTICAL significance</searchLink><br /><searchLink fieldCode="DE" term="%22ALGORITHMS%22">ALGORITHMS</searchLink><br /><searchLink fieldCode="DE" term="%22EDUCATIONAL+games%22">EDUCATIONAL games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties and absorb the contents and skills required. Thus, this work aims to present and discuss the results of a second experiment on the application of a teaching plan composed of several active methodologies (Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Flipped Classroom and Serious Games) in an algorithms subject. Based on this experiment, it was evaluated whether there were learning gains compared to the learning acquired with the traditional method. Finally, an analysis was performed using the two-tailed Student-t approach, used for independent samples, which presented statistically significant results. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.15388/infedu.2023.12 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 23 StartPage: 233 Subjects: – SubjectFull: LESSON planning Type: general – SubjectFull: VIRTUAL classrooms Type: general – SubjectFull: COURSEWARE Type: general – SubjectFull: PROBLEM-based learning Type: general – SubjectFull: STATISTICAL significance Type: general – SubjectFull: ALGORITHMS Type: general – SubjectFull: EDUCATIONAL games Type: general Titles: – TitleFull: A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: GARCIA, Fabrício Wickey da Silva – PersonEntity: Name: NameFull: OLIVEIRA, Sandro Ronaldo Bezerra – PersonEntity: Name: NameFull: CARVALHO, Elielton da Costa IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2023 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 16485831 Numbering: – Type: volume Value: 22 – Type: issue Value: 2 Titles: – TitleFull: Informatics in Education Type: main |
| ResultId | 1 |
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