ZBIERKA MULTIMÉDIÍ SLOVENSKÉHO MÚZEA DIZAJNU.

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Bibliographic Details
Title: ZBIERKA MULTIMÉDIÍ SLOVENSKÉHO MÚZEA DIZAJNU. (Slovak)
Alternate Title: Multimedia Collection of the Slovak Design Museum. (English)
Authors: Brojo, Maroš, Hrda, Stanislav, Kabát, Marián, Labský, Slavomír
Source: Designum; 2022, Issue 2, p54-62, 9p
Subject Terms: COLLECTIVE memory, COMPUTER engineering, HISTORY of cartography, CELL phones, VIDEO game culture, DOWNLOADING
Geographic Terms: SLOVAKIA
Abstract: Before the creation of the collection, no one in Slovakia had yet dealt with mapping gaming history. However, over the past two decades, private collectors have amassed most of the most valuable hardware and software, making it extremely difficult to fill the museum's depository capacity. The popularity of computer technology and games is so great that securing any collection object or artifact is automatically associated with competition from bazaars and appealing to the public interest. This is a great advantage in the case of a museum. Unlike other collections, digital creation has the disadvantage of extreme volatility. Data from media, and also our consciousness, disappear several times faster than, for example, textiles, paper, or plastic decompose. Cassettes and floppy disks usually do not last more than a few years, and the games on them gradually disappear and become unreadable, similar to cash register bills. Fortunately, the popularity of this medium is so high that the work of archivists and museologists has been replaced for many years by communities of fans on the web, thanks to whom most of the world's oldest and local work has long been digitized, documented and freely available for download on specialized sites. The museum thus had a somewhat simplified work in building its own database of local games. Its main task in creating a complete list of games was to search for relevant databases from particular periods of digital creation. It was paradoxically the easiest for the oldest of them, designed for 8-bit platforms such as ZX Spectrum. However, there is still a lack of more systematically documented periods of Java games designed for the first more modern mobile phones or flash browser games. In both cases, their popularity was not high enough for anyone to deal with them amateurishly at the level of their systematic archiving and collection. The closer we get to the present, the fewer games are freely available in this way due to copyright. After about 1995, downloadable game databases were replaced by magazines and journalistic websites reporting on game news. In addition, a community of game developers has been active in Slovakia since the eighties, and their collective memory can also be extremely helpful in research. By combining all these resources, we built a database of more than a thousand games in the museum, each with almost thirty types of metadata. Their disadvantage is the limited availability to the widest possible public and other researchers because they are made in the Slovak language. One of the latest projects in the multimedia collection has thus become the project of translating them to English. [ABSTRACT FROM AUTHOR]
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Database: Complementary Index
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