Search Results - types and design style—game arrays general terms algorithms*
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Alternate Title: 用于深度学习增强感知的基于可调导电聚吡咯的透气全织物压力传感器. (Chinese)
Authors: et al.
Source: Science China Materials; Dec2025, Vol. 68 Issue 12, p4375-4383, 9p
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Authors:
Source: William & Mary Law Review; Oct2024, Vol. 66 Issue 1, p107-190, 85p
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Source: Personal & Ubiquitous Computing; Aug2024, Vol. 28 Issue 3/4, p629-641, 13p
Subject Terms: VIDEO games, CURRICULUM, ARTIFICIAL intelligence, GAMES, TOPOLOGY
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Authors: McClure, Kaidyn
Source: Chapman Law Review; Fall2023, Vol. 27 Issue 1, p325-359, 35p
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Source: Pediatric Blood & Cancer; Dec2024 Supplement 1, Vol. 71, p1-586, 586p
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Authors: McClure, Kaidyn
Source: Chapman Law Review; Fall2022, Vol. 26 Issue 1, p325-359, 35p
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Authors: et al.
Source: Scientific World Journal; 8/24/2015, Vol. 2015, p1-22, 22p
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Authors: et al.
Source: International Journal of Human-Computer Interaction; 2017, Vol. 33 Issue 3, p241-253, 13p
Subject Terms: LEXICOLOGY, NOUNS, ADJECTIVES (Grammar), HEURISTIC algorithms, ALGORITHMS, VIDEO games
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Source: Hyperrhiz; 2023, Issue 26, p3-46, 44p
Subject Terms: COVID-19 pandemic, PUBLIC art, COMPUTER art, PANDEMICS, MINDFULNESS, PUBLIC spaces, VISUALIZATION, DIGITAL technology
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Source: Medicine; 7/18/2025, Vol. 104 Issue 29, pe42787-e42787, 1p
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Resource Type: eBook.
Categories: BUSINESS & ECONOMICS / General, DESIGN / Industrial, TECHNOLOGY & ENGINEERING / Industrial Design / General
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Authors:
Source: Autonomous Agents & Multi-Agent Systems; Oct2021, Vol. 35 Issue 2, p1-23, 23p
Subject Terms: REINFORCEMENT learning, FEATURE extraction, DEEP learning, DECISION making, VECTOR quantization
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Authors: et al.
Source: Intelligent Technologies for Interactive Entertainment; 2005, p164-173, 10p
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Source: JGIM: Journal of General Internal Medicine; May2019 Supplement 2, Vol. 34 Issue 2, p99-867, 769p
Subject Terms: MENTAL health services, COLLEGE curriculum
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Authors: et al.
Source: NORDICOM Review; 2021 Special Issue, Vol. 42, p88-110, 23p
Subject Terms: WORKING hours, VIDEO games, GENDER mainstreaming, HEROES
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Authors: et al.
Source: Journal of Engineering Education; Jan2016, Vol. 105 Issue 1, p147-200, 54p
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Authors: et al.
Source: Journal of Computer Security; 2018, Vol. 26 Issue 5, p615-645, 31p
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Authors:
Source: Entertainment Computing & Serious Games; 2016, p332-377, 46p
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Authors: et al.
Source: Journal of Gambling Studies; Sep2018, Vol. 34 Issue 3, p929-947, 19p
Subject Terms: INTERNET gambling, COMPULSIVE gambling, VIDEO games, SOCIAL networks, LOGISTIC regression analysis, COMPULSIVE behavior, GAMBLING & psychology, COMPUTER simulation, INTERNET, LONGITUDINAL method, MOTIVATION (Psychology), TEENAGERS' conduct of life, RELATIVE medical risk
Geographic Terms: GERMANY
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Source: JGIM: Journal of General Internal Medicine; Apr2017 Supplement 2, Vol. 32, p83-808, 726p, 1 Color Photograph, 4 Diagrams, 73 Charts, 44 Graphs, 1 Map
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