Suchergebnisse - types AND design styles—game arrays general terms algorithms
-
1
Alternate Title: 用于深度学习增强感知的基于可调导电聚吡咯的透气全织物压力传感器. (Chinese)
Autoren: et al.
Quelle: Science China Materials; Dec2025, Vol. 68 Issue 12, p4375-4383, 9p
-
2
Autoren:
Quelle: William & Mary Law Review; Oct2024, Vol. 66 Issue 1, p107-190, 85p
-
3
Autoren:
Quelle: Personal & Ubiquitous Computing; Aug2024, Vol. 28 Issue 3/4, p629-641, 13p
Schlagwörter: VIDEO games, CURRICULUM, ARTIFICIAL intelligence, GAMES, TOPOLOGY
-
4
Autoren: McClure, Kaidyn
Quelle: Chapman Law Review; Fall2023, Vol. 27 Issue 1, p325-359, 35p
-
5
Quelle: British Journal of Clinical Pharmacology; Feb2025, Vol. 91 Issue 2, p495-590, 96p
-
6
Autoren: McClure, Kaidyn
Quelle: Chapman Law Review; Fall2022, Vol. 26 Issue 1, p325-359, 35p
-
7
Autoren: et al.
Quelle: Scientific World Journal; 8/24/2015, Vol. 2015, p1-22, 22p
-
8
Quelle: Pediatric Blood & Cancer; Dec2024 Supplement 1, Vol. 71, p1-586, 586p
-
9
Autoren: et al.
Quelle: International Journal of Human-Computer Interaction; 2017, Vol. 33 Issue 3, p241-253, 13p
Schlagwörter: LEXICOLOGY, NOUNS, ADJECTIVES (Grammar), HEURISTIC algorithms, ALGORITHMS, VIDEO games
-
10
Autoren:
Quelle: Hyperrhiz; 2023, Issue 26, p3-46, 44p
Schlagwörter: COVID-19 pandemic, PUBLIC art, COMPUTER art, PANDEMICS, MINDFULNESS, PUBLIC spaces, VISUALIZATION, DIGITAL technology
-
11
Quelle: Medicine; 7/18/2025, Vol. 104 Issue 29, pe42787-e42787, 1p
-
12
Autoren:
Quelle: Autonomous Agents & Multi-Agent Systems; Oct2021, Vol. 35 Issue 2, p1-23, 23p
Schlagwörter: REINFORCEMENT learning, FEATURE extraction, DEEP learning, DECISION making, VECTOR quantization
-
13
Autoren:
Resource Type: eBook.
Categories: BUSINESS & ECONOMICS / General, DESIGN / Industrial, TECHNOLOGY & ENGINEERING / Industrial Design / General
PDF-Volltext ePub Volltext -
14
Autoren: et al.
Quelle: Intelligent Technologies for Interactive Entertainment; 2005, p164-173, 10p
-
15
Quelle: JGIM: Journal of General Internal Medicine; May2019 Supplement 2, Vol. 34 Issue 2, p99-867, 769p
Schlagwörter: MENTAL health services, COLLEGE curriculum
-
16
Autoren: et al.
Quelle: Journal of Computer Security; 2018, Vol. 26 Issue 5, p615-645, 31p
-
17
Autoren: et al.
Quelle: NORDICOM Review; 2021 Special Issue, Vol. 42, p88-110, 23p
Schlagwörter: WORKING hours, VIDEO games, GENDER mainstreaming, HEROES
-
18
Autoren: et al.
Quelle: Journal of Engineering Education; Jan2016, Vol. 105 Issue 1, p147-200, 54p
-
19
Autoren: et al.
Quelle: Advanced Intelligent Paradigms in Computer Games; 2007, p39-69, 31p
-
20
Autoren:
Quelle: Entertainment Computing & Serious Games; 2016, p332-377, 46p
Full Text Finder
Nájsť tento článok vo Web of Science