Výsledky vyhľadávania - computational geometry and object modeling- (physically OR physics) based modeling

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    Zdroj: Misztal, M K, Erleben, K, Bargteil, A, Fursund, J, Christensen, B B, Bærentzen, J A & Bridson, R 2012, Multiphase flow of immiscible fluids on unstructured moving meshes . in P Kry & J Lee (eds), Eurographics 2012 . Eurographics Association, The 11th Symposium on Computer Animation (SCA 2012), Lausanne, Switzerland, 29/07/2012 .
    Misztal, M K, Erleben, K, Bargteil, A, Fursund, J, Christensen, B B, Bærentzen, J A & Bridson, R 2012, 'Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes', Paper presented at Eurographics/ ACM SIGGRAPH Symposium on Computer Animation 2012, Switzerland, 29/07/2012-31/07/2012. < http://cg.alexandra.dk/wp-content/uploads/2012/07/DSC_SCA2012.pdf >
    Misztal, M K, Erleben, K, Bargteil, A, Fursund, J, Christensen, B B, Bærentzen, J A & Bridson, R 2014, 'Multiphase flow of immiscible fluids on unstructured moving meshes', I E E E Transactions on Visualization and Computer Graphics, vol. 20, no. 1, 6552824, pp. 4-16. https://doi.org/10.1109/TVCG.2013.97

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    Zdroj: Spring Conference on Computer Graphics, pp. 149–158, Budmerice (Slovakia), 28/04/1999-1/05/1999
    info:cnr-pdr/source/autori:Ganovelli F.; Cignoni P.; Scopigno R./congresso_nome:Spring Conference on Computer Graphics/congresso_luogo:Budmerice (Slovakia)/congresso_data:28%2F04%2F1999-1%2F05%2F1999/anno:1999/pagina_da:149/pagina_a:158/intervallo_pagine:149–158

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    Prispievatelia: Luo, Zhiping Pronost, Nicolas Egges, Arjan a ďalší

    Zdroj: Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2013) ; 10th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) ; https://hal.science/hal-03542732 ; 10th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), Nov 2013, Lille, France

    Geografické téma: Lille, France

    Dostupnosť: https://hal.science/hal-03542732
    https://hal.science/hal-03542732v1/document
    https://hal.science/hal-03542732v1/file/Physically-based%20Human%20Neck%20Simulation%20%5BLuo2013%5D.pdf

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    Zdroj: Computer graphics forum
    35 (2016): 237–246. doi:10.1111/cgf.13021
    info:cnr-pdr/source/autori:M. Livesu, A. Muntoni, E. Puppo, and R. Scateni/titolo:Skeleton-driven adaptive hexahedral meshing of tubular shapes/doi:10.1111%2Fcgf.13021/rivista:Computer graphics forum (Print)/anno:2016/pagina_da:237/pagina_a:246/intervallo_pagine:237–246/volume:35

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