Výsledky vyhledávání - acm: g.: mathematics of computing/g.4: matematika software~

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    Popis souboru: text

    Relation: https://real-eod.mtak.hu/2160/1/SZTAKITanulmanyok_202.pdf; Marandzhâna, G. B. and Uhrin, Béla, eds. (1987) Problems of computer science : Proceedings of the Joint workshop of Computer and Automation Institute of HAS and Computing Centre of Armenian Academy of Sciences : held in Budapest, September, 1987. Tanulmányok (MTA SZTAKI) (202). MTA Számítástechnikai és Automatizálási Kutató Intézet, Budapest. ISBN 963-311-242-7

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    Alternate Title: ANALYZING THE CURRICULA AND PREREQUISITE NETWORKS OF HUNGARIAN MATHEMATICS BSC PROGRAMS. (English)

    Zdroj: Alkalmazott matematikai lapok; 2020, Vol. 37 Issue 1, p13-49, 37p

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    Zdroj: Smith, Frederick and Greg Morrisett. 1998. Comparing mostly-copying and mark-sweep conservative collection. In ISMM 98: Proceedings of the 1st International Symposium on Memory Management, Vancouver, British Columbia, Canada, October 17-19, 1998, ed. ISMM 98, 68-78. New York, N.Y.: ACM Press.

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    Přispěvatelé: Burić, Alan Grbac, Neven

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    Témata: Matematika, Media

    Popis souboru: text

    Relation: http://digilib.uinsa.ac.id/30342/3/Nur%20Aini%20Widyaningrum_D74214039.pdf; Widyaningrum, Nur Aini (2019) Pengembangan Mobile Game "Slime Mathematics" menggunakan G-Develop Software sebagai media latihan soal UN SMA dengan memperhatikan 3 Level Kognitif Soal. Undergraduate thesis, UIN Sunan Ampel Surabaya.

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    Popis souboru: text

    Relation: https://real.mtak.hu/44377/1/1512.03547.pdf; Babai, László (2016) Graph isomorphism in quasipolynomial time: [Extended abstract]. In: 48th Annual ACM SIGACT Symposium on Theory of Computing, STOC 2016. Proceedings of the Annual ACM Symposium on Theory of Computing (19-21-). Association for Computing Machinery, Cambridge (MA), pp. 684-697. ISBN 9781450341325

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    Zdroj: Proceedings of the ACM on Programming Languages. 4(HOPL)

    Témata: 4613 Theory Of Computation (for-2020), 46 Information and Computing Sciences (for-2020), 4612 Software Engineering (for-2020), 4 Quality Education (sdg), Logo, Lisp, Constructionism, Constructivism, turtle geometry, Education-Interactive learning environments, History of computingsHistory of programming languages, Computing educations- Computational thinking, Computing education programsDComputer science education, Informal education, Computing literacy, K-12 education (ages 5-18), Software notations and tools- General programming languages, Imperative languages, Functional languages, Language featuressControl structures, Data types and structures, Recursion, Procedures, functions and subroutines, Theory of computations-Models of computation-computabilitys-, Lambda calculus, Recursive functions, Interactive computation., Logo, Lisp, Constructionism, Constructivism, turtle geometry, Education– Interactive learning environments, History of computing–History of programming languages, Computing education– Computational thinking, Computing education programs—Computer science education, Informal education, Computing literacy, K-12 education (ages 5-18), Software notations and tools–General programming languages, Imperative languages, Functional languages, Language features–Control structures, Data types and structures, Recursion, Procedures, functions and subroutines, Theory of computation–Models of computation— Computability–Lambda calculus, Recursive functions, Interactive computation., 4612 Software engineering (for-2020), 4613 Theory of computation (for-2020), 4903 Numerical and computational mathematics (for-2020)

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