Výsledky vyhľadávania - acm: f.: theory of computation/f.1: computation by abstrakty devices/f.1.1: models of computation*

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    Zdroj: Jain, Shaili, and David C. Parkes. 2009. The role of game theory in human computation systems. In Proceedings of the ACM SIGKDD Workshop on Human Computation : June 28, 2009, Paris, France, ed. P. Bennett, 58-61. New York: ACM Press.

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    Zdroj: PICO - Philosophy of Information and Computing ITS-EASY Post Graduate School for Embedded Software and Systems 9th European Conference on Software Architecture Workshops ECSAW 2015.

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    Relation: Hielscher M.: AtoCC Website, March 2009.; Hielscher M., Wagenknecht C.: AtoCC: learning environment for teaching theory of automata and formal languages. In ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education, page 306, New York, NY, USA, 2006. ACM.; McKeeman W., Wortman D., Horning J.: Compiler Generator (Automatic Computation). Prentice-Hall Englewood Cliffs, N.J., USA, 1970.; T. J. T. F. on Computing Curricula: Computing Curricula 2001 Computer Science, Final Report. IEEE Computer Society, Association for Computing Machinery, 2001.; Rodger S.: Learning automata and formal languages interactively with jflap.; In ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education, page 360, New York, NY, USA, 2006. ACM.; ACC Journal; true; ACC_2009_1_01; https://dspace.tul.cz/handle/15240/21339

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    Zdroj: Proceedings of the ACM on Programming Languages. 4(HOPL)

    Predmety: 4613 Theory Of Computation (for-2020), 46 Information and Computing Sciences (for-2020), 4612 Software Engineering (for-2020), 4 Quality Education (sdg), Logo, Lisp, Constructionism, Constructivism, turtle geometry, Education-Interactive learning environments, History of computingsHistory of programming languages, Computing educations- Computational thinking, Computing education programsDComputer science education, Informal education, Computing literacy, K-12 education (ages 5-18), Software notations and tools- General programming languages, Imperative languages, Functional languages, Language featuressControl structures, Data types and structures, Recursion, Procedures, functions and subroutines, Theory of computations-Models of computation-computabilitys-, Lambda calculus, Recursive functions, Interactive computation., Logo, Lisp, Constructionism, Constructivism, turtle geometry, Education– Interactive learning environments, History of computing–History of programming languages, Computing education– Computational thinking, Computing education programs—Computer science education, Informal education, Computing literacy, K-12 education (ages 5-18), Software notations and tools–General programming languages, Imperative languages, Functional languages, Language features–Control structures, Data types and structures, Recursion, Procedures, functions and subroutines, Theory of computationModels of computation— Computability–Lambda calculus, Recursive functions, Interactive computation., 4612 Software engineering (for-2020), 4613 Theory of computation (for-2020), 4903 Numerical and computational mathematics (for-2020)

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