Výsledky vyhledávání - acm: d.: software/d.2: software engineering/d.2.6: programming environment~

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    Přispěvatelé: Liao, Yongxin Lezoche, Mario Panetto, Hervé a další

    Zdroj: 19th IFAC World Congress, IFAC'14
    https://hal.science/hal-01082576
    19th IFAC World Congress, IFAC'14, International Federation of Automatic Control, Aug 2014, Cape Town, South Africa. pp.2382-2393, ⟨10.3182/20140824-6-ZA-1003.02551⟩
    http://www.ifac2014.org/

    Geografické téma: Cape Town, South Africa

    Time: Cape Town, South Africa

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    Geografické téma: Bucaramanga (Colombia)

    Popis souboru: application/pdf; application/octet-stream

    Relation: Galindo Parra, Omaira Isabel (2015). Evaluación del uso de software libre, en la enseñanza de la programación de computadores. Bucaramanga (Santander, Colombia) : Universidad Autónoma de Bucaramanga UNAB, Universitat Oberta de Catalunya UOC; Allinjawi, A. A., Al Nuaim, H. A., & Krause, P. (2014). Evaluating the Effectiveness of a 3D Visualization Environment While Learning Object Oriented Programming. Journal of Information Technology and Application in Education, 3, 47–56.; Beug, A. (2012). Teaching Introductory Programming Concepts: A Comparison of Scratch and Arduino (Tesis de Maestría). California Polytechnic State University, San Luis Obispo, California.; Campbell, D. T., & Stanley, J. C. (1966). Experimental and quasi-experiment al designs for research. Rand McNally.; Consejo Nacional de Acreditación. (2013). Lineamientos para la acreditación de programas de pregrado. Retrieved from http://www.cna.gov.co/1741/articles-186359_pregrado_2013.pdf; Cooper, J. W. (2000). Java Design Patterns: A Tutorial. Addison Wesley.; Cooper, S., Nam, Y. J., & Si, L. (2012). Initial results of using an intelligent tutoring system with Alice. In Proceedings of the 17th ACM Annual Conference on Innovation and Technology in Computer Science Education (pp. 138–143). New York, NY, USA: ACM. http://doi.org/http://doi.acm.org/10.1145/2325296.2325332; Dann, W., Cosgrove, D., Slater, D., & Culyba, D. (2012). Mediated transfer: Alice 3 to Java. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (pp. 141–146). New York, NY, USA. http://doi.org/10.1145/2157136.2157180; Dann, W. P., Cooper, S., & Pausch, R. (2011). Programming in Alice: Design and Implementation. In Learning to Program with Alice (3rd ed., pp. 20–42). Pearson.; Dann, W. P., Cooper, S., & Pausch, R. (2012). Learning to Program with Alice. Prentice Hall.; Eckel, B. (2007). Piensa en Java. Prentice-Hall.; Fesakis, G., & Serafeim, K. (2009). Influence of the Familiarization with “Scratch” on Future Teachers’ Opinions and Attitudes about Programming and ICT in Education. New York.; Free Software Foundation. (2001). ¿Qué es el software libre? Retrieved from http://www.gnu.org/philosophy/free-sw.html; Jain, V. K. (1986). Basic Computer Programming. Pustak Mahal.; Knuth, D. E. (1997). The Art of Computer Programming: Fundamental Algorithms (Vol. 1). Addison-Wesley.; Lahtinen, E., Ala-Mutka, K., & Järvinen, H.-M. (2005). A Study of the Difficulties of Novice Programmers. In ITiCSE ’05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education (Vol. 37, pp. 14–18). New York.; Lange, N. (2011). Relevance of design patterns within web applications. Bachelorarbeit.; Leeds, H. D., & Weinberg, G. M. (2009). Computer programming fundamentals. New York (Usa): McGraw-Hill.; Lopez, L., Amaro, S., Godoy, I., Alonso de Armino, A. C., Alonso de Armi ˜ no, A. P., & Leiva, M. (2013). Tópicos Avanzados en la Programación de Computadoras.; Losada, I. H. (2012). Diseño de software educativo para la enseñanza de la programación orientada a objetos basado en la taxonomía de Bloom TESIS DOCTORAL 2012 (Tesis Doctoral). Universidad Rey Juan Carlos, Madrid España.; Lucio Castillo, M., Ramírez-Gil, M. del P., Garza-Saldaña, J. J., García-Mundo, L. del C., & Vargas-Enríquez, J. A. (2011). “Alice”: un entorno diferente para aprender programación orientada a objetos. CienciaUAT, 22(4), 64–68.; Martin, R. C. (2008). Clean code: A Handbook of Agile Software Craftsmanship. Prentice Hall.; Ministerio de Educación Nacional. (2010). Boletín No. 14 Febrero 2010 - Jaque a la deserción. Retrieved from http://www.mineducacion.gov.co/1621/articles-92779_archivo_pdf_Boletin14.pdf; Monroy, O. L., & Arenas, D. (2014). Enseñando Programación Orientada a Objetos usando un ambiente 3D. In IX Encuentro Internacional de Investigadores de la RLCU. Cali-Colombia.; Moström, J. E. (2011). A Study of Student Problems in Learning to Program (Tesis Doctoral). Umea° University, Uema°, Sweden.; Pratt, T. W., & Zelkowitz, M. W. (1998). Lenguajes de programación : diseño e implementación (3rd ed.). Mexico: Prentice Hall Hispanoamericana.; Reynolds, J. C. (2009). Theories of Programming Languages. Cambridge University Press.; Salim, A., Hassan, S., Hamdi, S., Youssef, S., Adel, H., Khattab, S., & El-Ramly, M. (2010). On using 3D animation for teaching computer programming in Cairo University.; Universidad Pedagógica y Tecnológica de Colombia. (2011). Procedimiento de Autoevaluación de Programas. Retrieved from http://virtual.uptc.edu.co/acreditacion/MODELO/ANEXOS/GUIASYFORMATOS/GUIAS/GUIA_02_PONDERACIONES.pdf; UTTING, I., COOPER, S., KOLLING, M., MALONEY, J., & RESNICK, M. (2010). Alice, Greenfoot, and Scratch – A Discussion. In ACM Transactions on Computing Education (Vol. 10). New York, NY, USA.; Allinjawi, A. A., Al Nuaim, H. A., & Krause, P. (2014). Evaluating the Effectiveness of a 3D Visualization Environment While Learning Object Oriented Programming. Journal of Information Technology and Application in Education, 3, 47–56. Beug, A. (2012). Teaching Introductory Programming Concepts: A Comparison of Scratch and Arduino (Tesis de Maestría). California Polytechnic State University, San Luis Obispo, California. Campbell, D. T., & Stanley, J. C. (1966). Experimental and quasi-experiment al designs for research. Rand McNally. Consejo Nacional de Acreditación. (2013). Lineamientos para la acreditación de programas de pregrado. Retrieved from http://www.cna.gov.co/1741/articles-186359_pregrado_2013.pdf Cooper, J. W. (2000). Java Design Patterns: A Tutorial. Addison Wesley. Cooper, S., Nam, Y. J., & Si, L. (2012). Initial results of using an intelligent tutoring system with Alice. In Proceedings of the 17th ACM Annual Conference on Innovation and Technology in Computer Science Education (pp. 138–143). New York, NY, USA: ACM. http://doi.org/http://doi.acm.org/10.1145/2325296.2325332 Dann, W., Cosgrove, D., Slater, D., & Culyba, D. (2012). Mediated transfer: Alice 3 to Java. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (pp. 141–146). New York, NY, USA. http://doi.org/10.1145/2157136.2157180 Dann, W. P., Cooper, S., & Pausch, R. (2011). Programming in Alice: Design and Implementation. In Learning to Program with Alice (3rd ed., pp. 20–42). Pearson. Dann, W. P., Cooper, S., & Pausch, R. (2012). Learning to Program with Alice. Prentice Hall. Eckel, B. (2007). Piensa en Java. Prentice-Hall. Fesakis, G., & Serafeim, K. (2009). Influence of the Familiarization with “Scratch” on Future Teachers’ Opinions and Attitudes about Programming and ICT in Education. New York. Free Software Foundation. (2001). ¿Qué es el software libre? Retrieved from http://www.gnu.org/philosophy/free-sw.html Jain, V. K. (1986). Basic Computer Programming. Pustak Mahal. Knuth, D. E. (1997). The Art of Computer Programming: Fundamental Algorithms (Vol. 1). Addison-Wesley. Lahtinen, E., Ala-Mutka, K., & Järvinen, H.-M. (2005). A Study of the Difficulties of Novice Programmers. In ITiCSE ’05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education (Vol. 37, pp. 14–18). New York. Lange, N. (2011). Relevance of design patterns within web applications. Bachelorarbeit. Leeds, H. D., & Weinberg, G. M. (2009). Computer programming fundamentals. New York (Usa): McGraw-Hill. Lopez, L., Amaro, S., Godoy, I., Alonso de Armino, A. C., Alonso de Armi ˜ no, A. P., & Leiva, M. (2013). Tópicos Avanzados en la Programación de Computadoras. Losada, I. H. (2012). Diseño de software educativo para la enseñanza de la programación orientada a objetos basado en la taxonomía de Bloom TESIS DOCTORAL 2012 (Tesis Doctoral). Universidad Rey Juan Carlos, Madrid España. Lucio Castillo, M., Ramírez-Gil, M. del P., Garza-Saldaña, J. J., García-Mundo, L. del C., & Vargas-Enríquez, J. A. (2011). “Alice”: un entorno diferente para aprender programación orientada a objetos. CienciaUAT, 22(4), 64–68. Martin, R. C. (2008). Clean code: A Handbook of Agile Software Craftsmanship. Prentice Hall. Ministerio de Educación Nacional. (2010). Boletín No. 14 Febrero 2010 - Jaque a la deserción. Retrieved from http://www.mineducacion.gov.co/1621/articles-92779_archivo_pdf_Boletin14.pdf Monroy, O. L., & Arenas, D. (2014). Enseñando Programación Orientada a Objetos usando un ambiente 3D. In IX Encuentro Internacional de Investigadores de la RLCU. Cali-Colombia. Moström, J. E. (2011). A Study of Student Problems in Learning to Program (Tesis Doctoral). Umea° University, Uema°, Sweden. Pratt, T. W., & Zelkowitz, M. W. (1998). Lenguajes de programación : diseño e implementación (3rd ed.). Mexico: Prentice Hall Hispanoamericana. Reynolds, J. C. (2009). Theories of Programming Languages. Cambridge University Press. Salim, A., Hassan, S., Hamdi, S., Youssef, S., Adel, H., Khattab, S., & El-Ramly, M. (2010). On using 3D animation for teaching computer programming in Cairo University. Universidad Pedagógica y Tecnológica de Colombia. (2011). Procedimiento de Autoevaluación de Programas. Retrieved from http://virtual.uptc.edu.co/acreditacion/MODELO/ANEXOS/GUIASYFORMATOS/GUIAS/GUIA_02_PONDERACIONES.pdf UTTING, I., COOPER, S., KOLLING, M., MALONEY, J., & RESNICK, M. (2010). Alice, Greenfoot, and Scratch – A Discussion. In ACM Transactions on Computing Education (Vol. 10). New York, NY, USA. Van Roy, P., & Haridi, S. (2003). Concepts, Techniques, and Models of Computer Programming. The MIT Press.; Werner, L., Campe, S., & Denner, J. (2012). Children learning computer science concepts via Alice game-programming. In Proceedings of the 43rd ACM technical symposium on Computer Science Education.; Wu, T. C. (2009). Introducción a la programación orientada a objetos con Java. Madrid España: McGraw-Hill.; http://hdl.handle.net/20.500.12749/3532; reponame:Repositorio Institucional UNAB

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    Přispěvatelé: Doligez, Damien Jaume, Mathieu Rioboo, Renaud a další

    Zdroj: PLAS - Seventh Workshop on Programming Languages and Analysis for Security ; https://inria.hal.science/hal-00773654 ; PLAS - Seventh Workshop on Programming Languages and Analysis for Security, Jun 2012, Beijing, China. ⟨10.1145/2336717.2336726⟩

    Geografické téma: Beijing, China

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    Zdroj: 16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences (GPCE’17)
    https://hal.inria.fr/hal-01580582
    16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences (GPCE’17), Oct 2017, Vancouver, Canada. ⟨10.1145/3136040.3136045⟩
    http://conf.researchr.org/home/gpce-2017

    Geografické téma: Vancouver

    Time: Vancouver, Canada

    Relation: info:eu-repo/semantics/altIdentifier/arxiv/1709.00833; hal-01580582; https://hal.inria.fr/hal-01580582; https://hal.inria.fr/hal-01580582/document; https://hal.inria.fr/hal-01580582/file/gpce.pdf; ARXIV: 1709.00833

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    Přispěvatelé: Adam, Michel Frison, Patrice Daoud, Moncef a další

    Relation: info:eu-repo/semantics/altIdentifier/arxiv/2506.03720; ARXIV: 2506.03720

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